Orelius Wadsworth
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"It's been taken care of, sir. Would you like some tea?"
Background
Homeworld: Noble Born
Service: One Amongst Billions
Lure of the Void: Chosen by Destiny (Fated for Greatness)
Trials and Travails: High Vendetta
Motivation: Devotion to the House of the Peregrine
To be a Wadsworth is to serve the Peregrine Dynasty; this is the truth that each generation is born with, and this is the truth that each generation dies upon. Every holder of the Warrant of Trade has been accompanied by a Wadsworth, and none that carry the name have betrayed the house.
Each member of Orelius' family has served the Peregrines in one way or another; while by tradition the position of manservant and seneschal has been taken by a direct descendent of the last to serve in that capacity, the dynasty requires many trusted agents, clerks and heralds. While not all factors and representatives of the house have been Wadsworths, a majority have.
Orelius himself was born the grandson of Marcus Wadsworth, the previous manservant of the Peregrine and the son of Augusta Wadsworth, who held the position of steward of the main estates upon the world of <originating world of the Peregrine>. One of five grandchildren groomed to replace the Wadsworth, Orelius was selected to accompany the Peregrine when his grandfather retired to tend to the Dynasty's finances in more detail. He has now served in this role for over nine decades and four Peregrines; Victoris will be the fifth he has tended to.
Profile
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Orelius Wadsworth | Sunhawk | Seneschal | ? | 3 | 5000/11000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Noble Born | Service | Chosen by Destiny | High Vendetta | Devotion (Loyalty) | Proud Tradition |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate Points | Insanity | Corruption | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 45 | 30 | 40 | 40 | 50 | 58 | 40 | 50 | 13 | 3 | 0 | 0 |
Skills
- Agility: Acrobatics, Concealment, Dodge, Security, Silent Move, Sleight of Hand
- Intelligence: Evaluate, Gamble, Literacy +10, Tech-Use
- Common Lores: Administratum, Imperium, Koronus Expanse, Underworld
- Scholastic Lores: Archaic, Bureaucracy, Legend
- Forbidden Lores: Archeotech, Xenos
- Languages: High Gothic, Low Gothic +10, Secret (Rogue Trader), Trader's Cant
- Perception: Awareness +10, Scrutiny, Search
- Fellowship: Barter +20, Charm, Commerce +20, Deceive, Disguise, Inquiry +10
- Performer: Storyteller
- Trades: Archaeologist, Voidfarer
Talents
Weapon Talents
- Basic Weapon Training (Universal):
- Proficient in the normal range of Basic weaponry found in Imperial space.
- Pistol Weapon Training (Universal):
- Proficient in the normal range of Pistol weaponry found in Imperial space.
Other Talents
- Paranoia: While outwardly impassive and calm, Orelius is well-practiced at perceiving hidden threats to his charge and no hesitation in reaction to them.
- +2 on Initiative rolls, can test Peception to detect hidden threats.
- Peer: Orelius has learned the slight behavioral ticks of the high nobility and the functionaries of the Imperial bureaucracy over his many years of dealing with both groups.
- +10 on Interaction Skill Tests with the following groups: Nobility, Administratum
- Talented: (three)
- +10 when using the following Skills: Awareness, Inquiry, Scrutiny
- Unremarkable:
Traits
Traits:
- Etiquette:
- +10 on Interaction Skill Tests when dealing with authority or formal situations.
- Vendetta:
- As servants of the Peregrine dynasty, the Wadsworths share in their enemies.
- Brook no Insult: No serious offenses against the Dynasty or the honour of the Wadsworth is allowed. Test Willpower to let one pass.
- Devotion (Loyalty):
- +5 to Willpower and Fellowship Tests while aboard the Peregrine's ship.
- Seeker of Lore:
- Can spend a fate point to automatically succeed at any Ciphers, Lore or Logic Test in the minimum time required.
- Gain an additional degree of success on any successful Commerce, Inquiry or Evaluate Test.
Equipment
Armour
- Xeno-Mesh Armour: Has a compact synskin layer bonded with the mesh, has the appearance of formalwear
- <as per armour and synskin>
Weapons
- Inferno Pistol: <>
- Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg
- Boltgun: <>
- Basic, 90m range, S/2/4 RoF, 1d10+5 X damage, 4 penetration, 24 clip, full reload, tearing, 7 kg
Cybernetics
- Augur Array (Good): ?
- MIU Implant (Good):
Other Gear
- Targeting Monocle
- Autoquill
- Dataslate
- Microbead
- Multikey
- Chrono
- Cameleoline Cloak
Experience
Experience 4501-5000
- Motivation: Devotion/Loyalty (100)
- Lineage: Proud Tradition/Heir Apparent (100)
- Skill: Awareness (100)
- Skill: Charm (100)
- Skill: Performer (Storyteller) (100)
Experience 5001-7000
- Skill: Disguise (100)
- Skill: Secret Tongue/Rogue Trader (100)
- Advance: +10 Intelligence (350)
- Advance: +10 Perception (350)
- Advance: +10 Fellowship (350)
- Advance: +5 Ballistic Skill (250)
- Talent: Unremarkable-->Talented (200)
- Skill: Security (100)
- Skill: Dodge (100)
- Skill: Silent Move (100)
Experience 7001-10000
- Skill: Scrutiny (200)
- Skill: Tech-Use (200)
- Skill: Common Lore/Administratum (200)
- Skill: Common Lore/Koronus Expanse (200)
- Skill: Scholastic Lore/Bureaucracy (200)
- Skill: Barter +10 (200)
- Skill: Commerce +10 (200)
- Skill: Gamble (200)
- Skill: Scholastic Lore/Archaic (200)
- Skill: Scholastic Lore/Legend (200)
- Skill: Sleight of Hand (200)
- Skill: Concealment (200)
- Skill: Acrobatics (200)
- Skill: Forbidden Lore/Xenos (200)
- Skill: Trade/Archaeologist (200)
Experience 10001-11000
- Skill: Awareness +10 (200)
- Skill: Barter +20 (200)
- Skill: Commerce +20 (200)
- Skill: Common Lore (Imperium) (200)
- Skill: Search (200)
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