Open4E:Main Page
Free info like this is an apple from the tree of konwledge. Sinful?
Sections
The Core Mechanic
All situations are resolved through a single mechanic, called a check: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.
Review: I own the predecessor model of this dcevie. It is the Sanyo 4070. It was feature rich the same features as the 4370. It became quickly apparent that the maps needed an update, and that the POI's were inadequate. (the 4370 advertises more memory and more POIs). There is no way to update either for this model. Look at how you would update maps, O/S and POI's for any GPS before buying. Also, wouldn't it be nice if it integrated with your PC address book to maintain your bookmarks?
Pacing and Tempo
During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in.
Scenes
Scenes are periods of improvisational acting and preparation, where second-by-second decisions are less important than maintaining a smooth flow of the dialog and narration.
Encounters
Encounters are periods of fast-paced action where every second counts.
Abilities
All characters in this game have six core abilities, which determine or influence all their other statistics: Strength, Dexterity, Constitution, Charisma, Intelligence, and Wisdom.
Skills
In addition to Abilities, Skills are a more detailed way to specify your character's proficiencies.
Other Traits
In addition to Abilities and Skills, the following traits help define your character's capabilities in and out of combat.