Characters:Two-Face
PERSONAL DATA
NAME/ALIAS: Albert Lundberg AKA Two-Face | Concept: Ex wagemage with a couple technical hobbies | METATYPE: Dwarf | |||||
AGE: 36 | SEX: Male | LIFESTYLE: Low | NOTORIETY: | ||||
TOTAL KARMA: | CURRENT KARMA: | STREET CRED: | PUBLIC AWARENESS: |
ATTRIBUTES
PHYSICAL | MENTAL | SPECIAL | DERIVED | DERIVED | |||||
BODY: 3 | CHARISMA: 1 | EDGE: 4 | CURRENT EDGE: | COMPOSURE: 7 | |||||
AGILITY: 1 (2) | INTUITION: 3 | ESSENCE: 5 | ASTRAL INIT: 6 | JUDGE INTENT: 4 | |||||
REACTION: 1 | LOGIC: 5 (7) | INITIATIVE: 4 | MATRIX INIT: 6 | LIFT/CARRY: 6 | |||||
STRENGTH: 3 | WILLPOWER: 6 | MAGIC/RES: 4 | INIT PASSES: 1 | MEMORY: 13 |
BP
QUALITIES
QUALITY | TYPE | NOTES | |
Magician | Positive | Qabbalisitic Tradition (Drain: Logic+willpower), Possession Tradition | |
Focused Concentration | Positive | +1 die drain tests | |
Mentor Spirit: Snake (Serpent of Wisdom) | Positive | +2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests | |
Uncouth | Negative | Cannot default any social skills, double karma costs for learning or advancing social skills | |
Sensitive System | Negative | Double essence loss from cyberware, does not include bioware |
BP
SKILLS
ACTIVE SKILLS | KNOWLEDGE SKILLS | |||||||
SKILL NAME | RTG | ATT | SKILL NAME | RTG | ATT | |||
Assensing | 4 | Intuition | Architecture | 2 | Logic | |||
Arcana | 1 | Logic | Chemistry | 1 | Logic | |||
Armorer | 1 | Logic | Gambling | 1 | Intuition | |||
Binding | 6 | Magic | History | 1 | Logic | |||
Counterspelling | 1 | Magic | Magic Theory | 6 | Logic | |||
Dodge | 1 | Reaction | Magic Security Procedures | 3 | Logic | |||
Demolitions | 1 | Logic | Spell Design | 2 | Logic | |||
Pistols | 1 | Agility | UCAS Criminal Law | 1 | Logic | |||
Spellcasting | 4 | Magic | English (Language) | Native | Intuition | |||
Summoning | 4 | Magic | Hebrew (Language) | 4 | Intuition | |||
First Aid | 1 | Logic | Latin (Language) | 3 | Intuition | |||
Medicine | 1 | Logic | ||||||
Cybertechnology | 1 | Logic | ||||||
SKILL GROUPS | SKILL GROUPS | |||||||
Biotech (First Aid, Medicine, Cybertechnology) | 1 | Logic | ||||||
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CONTACTS
CONTACT NAME | LOYALTY | CONNECTION | NOTES |
Cola (Talismonger) | 5 | 3 | Works out of a shop north of UW. Long-time friend and met during Two-Face's Fuchi days. Started off as a business relationship but slowly grew closer as they kept going back and forth with favors. |
Paku Ikibaku | 2 | 3 | Met Paku through Snarky, a PI killed during Crash 2.0. Got his rep by getting jobs through Paku after the crash. |
BP
BIOWARE/CYBERWARE/GENETECH
IMPLANT | RATING | ESSENCE | NOTES |
Cerebral Booster (Alphaware) | 2 | .32 | +2 Logic |
Muscle Toner (Alphaware) | 1 | .16 | +1 Agility |
Platelet Factories | 1 | .2 | -1 Physical Damage (Minimum 1 point taken) |
Skillwires (Alphaware) | 2 | .32 (.64) | Up to Rating 2 Activesofts, up to 4 total Rating loaded |
COMBAT
RANGED WEAPON | DAMAGE | AP | MODE | RC | AMMO | MELEE WEAPON | DAMAGE | AP | REACH |
Ruger Super Warhawk | 6P | -2 | SS | 0 | 9 Ex-Ex, 7 Regular | Unarmed | 2S | 0 | 0 |
ARMOR | B/I | NOTES |
Lined Coat | 6/4 | Fire resistance 4, Nonconductive 3, -2 Conceal anything underneath |
COMMLINK/PROGRAMS
COMMLINK: | RESPONSE: | SIGNAL: | OPERATING SYSTEM: | FIREWALL: | SYSTEM: | ||||||
Sony Emperor | 2 | 3 | Renraku Ichi | 2 | 2 |
PROGRAM | RATING | NOTES | PROGRAM | RATING | NOTES |
IDENTITIES/LICENSES
IDENTITY (SIN)/LICENSE TYPE | RATING | NOTES |
Logan Hargrove/Magic Consultant | 4 | UCAS citizen. Seattle-based consultant for magical security, investigation, and design. |
OTHER EQUIPMENT
EQUIPMENT | NOTES |
Toolkits | Armorer |
Glasses (Rating 4) | Low Light, Vision enhance (Rating 3), Image Link, Smartlink |
Earbuds (Rating 2) | Audio Enhance (Rating 3), Select Sound Filter (Rating 2) |
Magical Lodge Supplies | Rating 6 |
Activesofts | Ettiquette (Rating 2), Negotiation (Rating 1) |
Stimulant Patch (Rating 6) | Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration |
Medkit (Rating 6) | +rating dice to first aid rolls |
MAGIC
SPELL NAME | TYPE | RANGE | DURATION | DRAIN | NOTES |
Manabolt | Mana | LOS | Instant | F/2 | Deals (Force+net hits) physical damage. Resist with will. |
Levitate | Physical | LOS | Sustained | F/2+1 | Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body. |
Invisibility | Mana | LOS | Sustained | F/2 | Target cannot be seen by people. Will test (Hits) to spot. |
Detect Life, Extended | Mana, Active | M*F*10m Area | Sustained | F/2+2 | Detect all living within range. |
Combat Sense | Mana, Active | Touch | Sustained | F/2+2 | Add (hits) dice to surprise and defending against ranged and melee attacks. |
Mind Probe | Mana, Active | M*F | Sustained | F/2+2 | Probe target's mind, resisted with will. |
Detect Individual | Mana, Active | M*F*10m Area | Sustained | F/2+1 | Detect known or previously met individual within range. |
Increase Charisma | Physical | Touch | Sustained | F/2-2 | Improve Charisma by hits. Force must equal or exceed the initial charisma. |