Chronologia
CHRONOLOGIA
Entropy
- Discord (•): Success adds power to an attack roll.
- Atrophy (••): Use the force of temporal decay to turn bashing damage lethal.
- Delete (•••): Directly deal lethal damage, or use Atrophy at a distance.
- Fifty Year Sword (••••): Consume the Aion of other Travelers or Anankes.
- Severance (•••••): Attempt to induce Disjunction in a target.
Anachronism
- Circa (•): Disguise your Distortion or Crux as that of another Zeitgeist.
- Visionary (••): Direct Distortion to cloak someone as a person from your Zeitgeist.
- Nostalgia (•••): Warp an object to alter its appearance and functionality.
- Superimposed (••••): Use Distortion to warp the thoughts of a subject.
- Reprise (•••••): Make a change caused by Anachronism semi-permanent.
Linkage
- Hook (•): Create a binding thread of time between people, allowing them to share Aion when Jumping.
- Latch (••): Bind Aion to an object, creating a Time Bottle.
- Chain (•••): Channel the Crux's Aion through an object, combatting Disjunction and allowing distance operation.
- Cable (••••): Use Aion bound in Time Bottles to use more Aion than your per-turn limit or capacity.
- Lifeline (•••••): Attempts to temporarily "catch" Castaways and those Jumping, tying them to a single place.
Cognition
- Pierced Veil (•): Expand Understanding to improve perceptions of an area or situation.
- Preview (••): Catch a glimpse of the place that you're Jumping to before you arrive.
- Common Knowledge (•••): Understand a wide range of professions, removing the penalty for untrained skill checks.
- Eyes of Time (••••): Understand an event in the future or the past.
- All-Seeing Eye (•••••): Completely Understand a wide area
Continuum
- Ride (•): Allow Jumps of up to your Inertia in days without spending Aion.
- Saint's Shoes (••): Jump immediately, as an instantaneous rather than an extended action.
- Step (•••): Jump through physical space as well as time.
- World Tree (••••): Attempt to Jump without use of a Crux.
- Into the Abyss (•••••): Jump larger objects, conducting the Jump through the Crux. (Usually, you can only Jump with up to your Size in equipment; this allows you to add your Inertia to this carry limit.)
Surge
- Reaction (•): Increase or decrease the speed of time in a single localized area; outside, time passes slower or faster.
- Fleet-footed (••): Move at higher speeds by spending Aion.
- Stilling (•••): Slow down time around oneself to a near-dead crawl.
- Van Winkle (••••): Slow down your own organic systems enough to exist in a suspended animation-equivalent.
- Purgatory (•••••): Completely freeze time over an area by damming the Stream.
Disruption
- Ripple (•): Sense the occurrence of a Jump or use of Chronologia.
- Enigma (••): An Ananke can masquerade as a Traveler, and vice-versa.
- Page of Dust (•••): Force an Ananke to obey a command.
- Vas Domum Temporis (••••): Direct the Stream to disable a Solace temporarily.
- Butterfly Eater (•••••): Assimilate a target's detached Crux to steal its powers.
Stability
- Protection (•): Use Aion to boost your Armor rating by rewinding damages.
- Prevention (••): Catch onto a target and prevent a Jump.
- Binding Venom (•••): Infuse the target with a force that prevents the use of Chronologia.
- Coiling Staff (••••): Use a Crux to prevent Disjunction in a target.
- Stillness (•••••): Completely seal all usage of Chronologia and Jumps within an area.
Clockwork
- Multitool (•): Rework your Crux into a common tool, such as a screwdriver or hammer.
- Sickle (••): Rework your Crux into a melee or ranged weapon.
- Reconstruct (•••): Reconstruct your Crux to heal its Structure and add Durability.
- Serpentine Bone (••••): Make your Crux denser and harder to damage, in combat and out, by spending Aion.
- Seal the Doors of Infinity (•••••): Transform an ordinary object into a Crux, temporarily.
OUTPOST CHRONOLOGIA
- Alarm (•): Send out a distress signal to all Travelers within 100 years.
- Radio (••): Send a message to any Traveler throughout time.
- Detection (•••): Memorize a target's temporal weight, allowing you to track them nearly anywhere.
- Upload (••••): Speak to all of a specific group of Travelers who have ways to "receive" the information.
- Harmonize (•••••): Set a "telepathic network" between a number of Travelers, allowing perfectly synchronized actions.
Reversion
- Stitch (•): Heal the wounds of a given target by reversing them to their natural, undamaged state.
- Redo (••): Spend Aion to reroll failed dice.
- Regression (•••): Transform a physical object into an earlier version of itself, repairing damages and changing appearances.
- Undo (••••): "Redact" a dice roll you recently made, returning things to before you did as if it never happened.
- Burning Wheel (•••••): Choose a scene and a condition; until this condition is fulfilled, you choose or someone works out a way out, the scene loops at the end and returns to the beginning.
- Freeroam (•): Allow an instantaneous, semi-random Jump for a flat Aion cost.
- Forgettable Face (••): Make your appearance, countenance and actions vaguely forgettable and neutral.
- Eye of Stars (•••): Read the past of a target, allowing you to understand them better.
- Lethe's Wine (••••): Become completely forgettable; once you have left, nobody will ever remember you were there.
- Masque of the Red Death (•••••): Occupy the temporal space of a dead person, giving you access to their resources, knowledge and face.
Redaction
- Shift (•): Alter one certain minor detail of the past without needing to roll for alteration or memory retention.
- Mnemosyne (••): Use a temporally grounded mnemonic to permanently memorize an event, no matter how it's altered.
- All You Zombies (•••): Utilize a slightly deranged hypnotic state to prevent the Causality issue from meeting one's past self.
- Martyrdom (••••): A killed target has their influence on the timeline removed, with lesser historic damages.
- Undoing (•••••): Completely alter the past of a target, temporarily, to give them different characteristics.
Horology
- Liber Temporis (•): Spend Aion to read information from the Archive, giving 9-again on most intellectual rolls.
- Breeze (••): Introduce the gale of the Stream into reality, eroding physical objects and blowing inexorably in a given direction.
- ??? (•••): Probably does something.
- ???? (••••): Boy, this will do a cool thing.
- ????? (•••••): Wow, that is such a cool thing that this does.