Sparrow
- Main Page; The Lost City
SOP
- If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.
- If the front line is holding, hang back no more than 30' from melee combatants and toss daggers at weakest looking opponents.
- If the front line is down. Run. Fast. Away.
Statistics
- Class: Wizard
- Level: 1 (Medium)
- Experience Points: (+10%)
- Total Hit Points: 4
- Armor Class: 8
- Movement:
- Normal 120'
- Combat 40'/round
- Running 120'/round
Attributes:
- Strength 11
- Intelligence 18 +3 Languages: Common, Goblin, Black Speech, Serpentine
- Wisdom 11
- Dexterity 14 +1 missiles and +1 individual initiative, -1 AC
- Constitution 10
- Charisma 13 +1 reaction rolls, maximum 5 retainer with base 8 morale
Saving Throws:
- Death Ray /Poison 13
- Wands 14
- Paralysis/Turn to Stone 13
- Dragon Breath 16
- Rods/Staves/Spells 15
Spells
Level 1:
- Sleep (Currently Memorized)
- Read Magic
- Detect Magic
- Hold Portal
Valuables
On Person: 15 PP (11 if elite infantry hired) 4 GP (0 if elite infantry hired)
Equipment
Weapon:
- Silver Dagger (1D4 damage 10/20/30 range increments 10 enc)
- 9x Daggers (1D4 damage 10/20/30 range increments 10 enc)
Inventory:
- Clothing
- Coin purse
- Dagger Bandoleer
Backpack:(80 enc)
- Spell Book
- 5 oil flasks (10/30/50 range increments)
- 6 torches
- 1 Lantern
- 1 week standard rations
- 2 wineskins
- Flint & Steel
Encumbrance: 180+ 11 or 19 coins