The Wilderlands of Absalom
Rank
- Human Explorer 4
- XP: 8,000 / 16,000
- Alignment Neutral
- Henchman of Qutai
Attributes
- STR 12 (0)
- INT 10 (0)
- WIS 9 (0)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 12 (0)
Skills
- General Proficiencies
- Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
- Class Proficiencies
- Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
- Animal Reflexes (+1 to surprise)
- Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
- Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
- Precise Shooting (may fire into melee at -2 on the attack throw)
- Fighting Style: Ranged (+1 to ranged attack throws)
Combat
- AC 6 (chain + shield + dex)
- HP 18/18
- Movement Rate 90' explore / 30' combat
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword + 1 -- 7+ for 1d6+1
- Primary Ranged Attack: Longbow -- 5+ for 1d6+2
- Saves:
- Petrification & Paralysis 13
- Poison & Death 12
- Blast & Breath 14
- Staves & Wands 14
- Spells 15
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Sword +1
- Silver Dagger
- Longbow
- Shield
- Chain armor
- Warhorse (Light)
- Leather barding
- Saddle and tack (war)
- Saddle bags
- Backpack
- Blanket
- Military oil
- Grappling hook
- Rope
- Hammer and spikes
- Pouch
- Iron rations
- Tent
- Torches
- Tinder box
- Sacks (2)
- Waterskin