Mercenaries
Mercenary Forces
- 20 veteran horse archers. 5 hp, AC 2
**Total Cost of 57 gp/month, prepaid through Ninthmonth
- 5 kobold crossbowmen (four with AC 2, 2 hp, short swords and light crossbows -- range as short bow -- both doing 1d4 damage, and one champion with AC 3, 4 hp and a short blade and crossbow, both doing 1d6 damage. Not currently paid by adventurers, stay in Keep full time.
Waiting in Junction
- 6 light infantry (6@g gp/month, total of 36 gp)
- 1 veteran light infantry (1@18 gp/month, total of 18 gp)
- 5 heavy infantry (12 gp/month, total of 60 gp)
- 1 veteran heavy infantry (24 gp/month, total of 24 gp)
- 3 crossbowmen (18 gp/month, total of 36 gp)
- 4 bowmen (9 gp/month, total of 36 gp)
- 1 veteran bowmen (21 gp/month, total of 21 gp)
- 1 longbowman (18 gp/month, total of 18 gp)
- 3 horse archers (45 gp/month, total of 135 gp)
**Total of 384/month
En route to Wolf Keep
- 3 heavy infantry (12 gp/month for garrison, total of 36 gp/month)
- 2 crossbowmen (18 gp/month for garrision, total of 36/month)
- 1 bowmen (9 gp/month for garrison, total of 9 gp)
- 1 longbowmen (18 gp/month, total of 18 gp)
- 1 horse archer (90 gp/month for hazard pay, total of 90 gp)
- 3 light infantry (boat guard) (3@6 gp/month, total of 18 gp)
- 1 veteran light infantry, as per D@W, costing an additional 12 gp. (1@18 gp/month, total of 18 gp)
- 3 slingers (boat guard)(6 gp/month, total of 18 gp/month)
**Total Cost of 243/month