Shellbert
Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense) Base Relation: Sp. Atk., Def, Sp. DEF, HP, ATK, SPD. Hit points: 36
HP: 7
Atk: 7
Def: 11
S. Atk: 12
S. Def: 11
Spd: 5
Moves:
Constrict
Withdraw
Water Gun (via Mentor)
Ancient Power (via Ancient Heritage)
Capabilities:
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog
Skill List:
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1
Ability: Shell Shield
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+20 / 23
Class: Special
Range: Melee or Ranged 6, 1 Target
Move: Constrict
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 1: 1d6+8 / 11
Class: Physical
Range: Melee, 1 Target
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
Contest Type: Tough
Contest Effect: Safe Option
Move: Withdraw
Type: Water
Frequency: At-Will
AC: None
Class: Status
Range: Self
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
Contest Type: Cute
Contest Effect: Sabotage
Move: Ancient Power
Type: Rock
Frequency: EOT
AC: 2
Damage Base 8: 2d8+23 / 32
Class: Special
Range: 6, 1 Target, Spirit Surge
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
Contest Type: Tough
Contest Effect: Desperation
Move: Water Gun
Type: Water
Frequency: At-Will
AC: 2
Damage Base 4 (6): 2d6+22 / 29
Class: Special
Range: 4, 1 Target
Effect: None
Contest Type: Cute
Contest Effect: Steady Performance
Special: Grants Fountain