NSP Milestones and Achievements
Experience rewards are in the amount per player. Each achievement can only be earned once. Much credit goes to the original list and to the Wyzard.
Exploration
- First Step into a Larger World: Visit a new planet, 500 COMPLETED
- Traveler: Visit 5 new planets, 1,000 1/5
- Far Traveler: Visit five sectors, 2,500
- First Contact: Discover an alien race, 500 COMPLETED
- Contact Specialist: Meet five alien races, 1,000 1/5
- Tourist: Visit ancient ruins, 250 COMPLETED
- Jaynestown: Have something significant named after you, 2,000
- Trek: Do a complete survey of a star system, 5,000
- Five Year Mission: Survey a sector, 10,000
- Colonize a world successfully, 100,000
- Roughing it: Spend at least two weeks at TL0, away from your ship, 10,000
Politics and Technology
- Friends in High Places: Formally ally with a faction, 500
- Enemies in High Places: Make an enemy of a faction, 500 COMPLETED
- Carthago Delenda Est: Bring utter ruin to a world, 50,000
- New Prometheans: Raise a world up to TL4, 100,000
- Trendsetting: Cause a major societal shift, 20,000
- Playing the Game: Form a faction, 2,000
- Building Your Brand: Make a long-term effort to promote the group's reputation, 10,000
- Private Eyes: Unravel a hidden plot, 2,000
- Back at the Lab: Invent a new technology, 5,000 COMPLETED
- What was Old is New Again: Produce a T5 item, 20,000
Trade
- Buy a Starship, 5,000 COMPLETED
- Savings Account: Save 50k in the slush fund, 500 COMPLETED
- One Percenters: Save 500k in the slush fund, 2,000 COMPLETED
- Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000
- Upgrade: Get a better ship, 10,000 COMPLETED
- Look to Windward: Conduct a successful far trade run, 2,000 COMPLETED
- Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000
- Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000
- Incorporate: Establish a holding, 250 COMPLETED
- All Business: Maintain a holding for at least a year, 10,000
- East India: Maintain at least three holdings linked by import/export lines and banks for at least a year, 20,000
Combat
- Healer: Stabilize a PC, 500
- Consider Phlebas: Die permanently, 1,000
- The Heavy: Use a Gunnery weapon in personal combat, 1,000 COMPLETED
- Destroy an armed, manned, spike-capable vessel in space combat, 10,000
- Fire a nuclear weapon in anger, 10,000
- Kill an important antagonist with at least 8 hit dice, 5,000
Diving
- I'm in My Element: Explore and loot a dungeon, 250 COMPLETED
- Avatar, Master of the Elements: Explore and loot four dungeons, 1,000 COMPLETED
- The Fifth Element: Explore a dungeon in hard vacuum, 1,000 COMPLETED
- Shiny: Acquire a T5 artifact, 250 COMPLETED
- Exotic: Acquire an alien artifact, 250 COMPLETED
- I am Become Death: Acquire a maltech artifact, 500
- Good Samaritan: Give away a significant find, 500 COMPLETED
Milestones
- Complete a major character goal, 5,000
- Experience a major shift in goals, 5,000
Lifestyle
- Improving Your Lot: Spend 30 days at Slum living, 100
- At Poor, 200
- At Common, 300
- At Good, 500 COMPLETED
- At Elite, 1,000 COMPLETED
- At Peerless, 2,500 COMPLETED
- Wealth of Worlds: Waste 20k credits on hedonistic pursuits in one go, 5,000 COMPLETED
- Wealth of Sectors: Waste 200k credits on hedonistic pursuits in one go, 10,000
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