Basic Cybernetics
Cosmetic Surgery
|
OP
|
1
|
Adds 1 level of Attractiveness. May be taken multiple times, though there is still a limit of 5 levels.
|
HL |
2
|
Surgery |
MA
|
Subdermal Display
|
OP
|
1
|
Provides information such as the time, date, the character's heartbeat, blood pressure and temperature, and any allergies that medics and doctors should know about. Can act as an Output for a GPS Reciever. The various data can be cycled by pressing the implant.
|
HL |
0
|
Surgery |
N
|
Skin Weave
|
OP
|
10
|
Provides an Armour of 2 except against blunt attacks, falls and collisions.
|
HL |
2D6
|
Surgery |
CR
|
Subdermal Armour
|
OP
|
20
|
Provides an Armour of 5, subtracts 1 from REF. Perception DV 20.
|
HL |
3D6
|
Surgery |
CR
|
Retractacle Blades
|
OP
|
4
|
A blade or set of blades built into the Body. Automatic Quick-Draw. BODY+3 damage. May be Armor Piercing for 3 extra OP. Perception DV 28.
|
HL |
1D6
|
Surgery |
MA
|
Medi-Pack
|
OP
|
9
|
Reduces Shock DVs by 2, adds 2 to REC. Reduces Surgery DVs for any-one operating on the character if they have an Output.
|
HL |
1D6
|
Surgery |
M
|
Booster-Pack
|
OP
|
12
|
Adds 2 to REF for three phases of combat; takes an hour to 'recharge.' Kicks in whenever the character chooses.
|
HL |
2D6
|
Surgery |
MA
|
Oxygen Tank
|
OP
|
4
|
Provides an hour's oxygen. Up to three additional hours can be added fo 2 OP each. Increase time by 50% if character stays motionless. An Output will show time remaining.
|
HL |
1
|
Surgery |
MA
|
Anti-Grav
|
OP
|
9
|
Small rods of encased Anti-Gravity Warp are inserted into the Body, reducing the character's weight by 90%, doubling RUN and FLY and tripling JUMP distances.
|
HL |
1D6
|
Surgery |
M
|
Radio Transmitter
|
OP
|
3
|
The character can transmit data via radio. Can act as a link to an Output.
|
HL |
2
|
Surgery |
MA
|
Ultrasonic Voice
|
OP
|
2
|
Character can speak in the ultrasonic spectrum, range 800 m. Can also act as an Input.
|
HL |
2
|
Surgery |
MA
|
Voice Amplifier
|
OP
|
2
|
Character can speak at 90 dB.
|
HL |
2
|
Surgery |
CR
|
GPS Reciever
|
OP
|
3
|
Determines the character's coordinates on worlds with Positioning Satellites. Requires an Output. Useless on Rifts Earth.
|
HL |
1
|
Surgery |
MA
|
Environmental Sensor
|
OP
|
3
|
Provides information on radiation and atmosphere. Requires an Output.
|
HL |
1
|
Surgery |
MA
|
Neural Cybernetics
Neural Processor
|
OP
|
4
|
Has a text memory space equivelent to an encyclopedia, holds 20 keys and can decrypt anything which it has the correct key for, and is required for any of the following augmentations:
|
HL |
1D6
|
Surgery |
CR
|
Interface Socket
|
OP
|
5
|
Allows direct connection to equipment with proper plugs. This grants a +2 bonus to AVs, and can act as a link to an Input or Output.
|
HL |
1D6
|
Surgery |
MA
|
Satellite Uplink
|
OP
|
5
|
The character can connect to satellites. Can act as a link to an Input or Output. Useless on Rifts Earth.
|
HL |
1D6
|
Surgery |
MA
|
Pain Buffer Chip
|
OP
|
5
|
The character ignores the penalties of the a single wound.
|
HL |
2D6
|
Surgery |
M
|
Calculator Chip
|
OP
|
1
|
The character is a Lightning Calculator.
|
HL |
0
|
Surgery |
M
|
Memory Chip
|
OP
|
3
|
The Character can record their senses for a total of ten minutes. Up to 110 more minutes may be added for .5 OP per 10.
|
HL |
1D6
|
Surgery |
M
|
Skill Chip
|
OP
|
x
|
The character can have up to three levels in any common skill; the OP cost is half of the actual skill cost. Skills cannot be specialised, but sub-skills may be chosen as per usual.
|
HL |
1D6
|
Surgery |
M
|
ROM Chip
|
OP
|
2
|
A large amount of text can be accessed as if it were a book in the character's possession. Requires an Output. This can add +1 to any of the following special skills or sub-skills:
Law, Appraise, Businesses, Militaries, any Computer, History, Astronomy, Literature, any Electronics, any Engineering, any Medical, Astrogation, any Science, Languages, Expertise, Area Knowledge.
|
HL |
1
|
Surgery |
M
|
Encryption Chip
|
OP
|
3
|
Encrypts signals with a DV 32. Add 1 OP per +2 DV, up to +10.
|
HL |
0
|
Surgery |
M
|
Decryption Chip
|
OP
|
4
|
Acts as an INT 4 computer for encryption cracking attempts.
|
HL |
1
|
Surgery |
M
|
Cyber Eyes
Cyber Ears
Cyber Limbs
Surgery
Surgery requires a sterile area, else roll a second time to avoid infection. A proper clinic reduces the DV by 4, a full hospital by 8, a partner (Surgery no less than 2 below your's) by 2 and two nurses (Nurse 4+) by 2.
Negligible (N) |
DV 18
|
Minor (M) |
DV 22
|
Major (MA) |
DV 26
|
Critical (CR) |
DV 30
|