Cyllian:Rogue
The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.
Level | Experience Points | Hit Points | Combat Bonus | Magic Bonus | Spells Known | Note |
---|---|---|---|---|---|---|
1 | 0 | 5 | +0 | +0 | 1 - - - - - | |
2 | 100 | 8 | +0 | +0 | 1 - - - - - | |
3 | 200 | '11 | +0 | +0 | 2 - - - - - | |
4 | 400 | 14 | +1 | +1 | 2 - - - - - | |
5 | 800 | 17 | +1 | +1 | 2 1 - - - - | |
6 | 1600 | 20 | +1 | +1 | 2 1 - - - - | |
7 | 3200 | 23 | +2 | +2 | 2 2 - - - - | |
8 | 6400 | 26 | +2 | +2 | 2 2 - - - - | |
9 | 12000 | 29 | +2 | +2 | 2 2 1 - - - | |
10 | 24000 | 32 | +3 | +3 | 3 2 1 - - - | |
11 | 48000 | 35 | +3 | +3 | 3 3 2 - - - | |
12 | 96000 | 38 | +3 | +3 | 3 3 2 1 - - |
Hit Points
Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue.
Combat Bonus
Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Damage Dice
Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent.
Magic Bonus
Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Spells
Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting.