Naimless the Example
Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.
Stat Block
STR | CON | SIZ | INT | DEX | POW | CHA |
16 | 12 | 9 | 13 | 9 | 13 | 12 |
- Hit Points: 12
- Damage Bonus: +1d4
- DEX Strike Rank: +2
- SIZ Strike Rank: +2
- Magic Points: 9
Skills
- Communication: +0%
- Bargain 5%
- Oratory 5%
- Knowledge: +5%
- Butchering 50%
- Evaluate 5%
- First Aid 25%
- Identify Healing Plants 10%
- Train Dog 25%
- Manipulation: +10%
- Climb 50%
- Hide Item 10%
- Jump 45%
- Swimming 45%
- Trap Set/Disarm 30%
- Perception: +5%
- Listen 25%
- Spot Item 10%
- Tracking 35%
- Stealth: +10%
- Camouflage 40%
- Hide in Cover 55%
- Move Silently 15%
- Languages:
- Balazaring
- Trade
Spells
- Personal Magic:
- Divine Magic:
Hit Points and Armour
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | Leather | 1 | 4 | xx | 19-20 | 20 |
Left Arm | Leather | 1 | 3 | xx | 16-18 | 18-19 |
Right Arm | Leather | 1 | 3 | xx | 13-15 | 16-17 |
Chest | Leather | 1 | 5 | xx | 12 | 11-15 |
Abdomen | Leather | 1 | 4 | xx | 09-11 | 07-10 |
Left Leg | Leather | 1 | 4 | xx | 05-08 | 04-06 |
Right Leg | Leather | 1 | 4 | xx | 01-04 | 01-03 |
- Total Hit Points: 12 HP
- Total Armor ENC: na
Weapons and Shields
- Attack Bonus: +10%
- Parry Bonus: +5%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Bow (Self) | 1d6+1 | 2/7 | 7 | 10% | 5% | 120 | 0.5 |
1H Spear | 1d8+1+1d4 | 6 | 10 | 10% | 10% | 0 | 2.0 |
Javelin | 1d10+1d2 | 2/7 | 8 | 15% | 5% | 20 | -- |
Atl-Atl^ | 1d4+1d6+1d2 | 1/MR | 6 | 10% | 5% | 30 | -- |
Med Shield | 1d6 | 7 | 12 | 5% | ??% | 0 | 3.0 |
Fist | 1d3 | 25% | 25% | ||||
Kick | 1d6 | 25% | 25% | ||||
Grapple | na | 25% | 25% | ||||
Rock, Thrown | 1d3 | 25% | 25% |
- Total Weapon ENC:
Equipment
- Weapons:
- Armour:
- Other:
- Stored
Valuables: