Agent Name: Steven Mars
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Code Name:
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Profession: Special Operations (Rangers)
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Nationality: American
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Sex (Age): M - 31
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Education:
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Statistics
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Score
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x5
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What Others Notice
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Strength
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15
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75%
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Well Built
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Constitution
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12
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60%
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Dexterity
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14
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50%
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Light on his feet
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Intelligence
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11
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55%
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Power
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10
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50%
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Charisma
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5
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25%
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Derived Attributes
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Current
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Maximum
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Hit Points (HP)
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14
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14
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Willpower (WP)
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10
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10
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Sanity (SAN)
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50
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50
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Breaking Point (BP)
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40
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Incidents of SAN loss without going insane
Violence
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X
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X
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X
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adapted
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Helplessness
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O
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O
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O
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adapted
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Bonds
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Score
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First Ex-Wife's Daughter, so Stepdaughter
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5
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Second Ex-Wife, Mona
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5
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Motivations and Mental Disorders
Motivation: Get out from under this prison sentence
Motivation: Make sure Mary has a good life
Motivation: Find some kind of goddamn purpose
Skills
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Total
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Total
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Total
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Accounting (10%)
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First Aid (10%)
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Science (0%)
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Alertness (20%)
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80%
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Forensics (0%)
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Search (20%)
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60%
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Anthropology (0%)
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Heavy Weapons (0%)
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50%
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SIGINT (0%)
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Archeology (0%)
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History (10%)
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Stealth (10%)
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70%
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Art (0%):
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HUMINT (10%)
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Surgery (0%)
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Artillery (0%)
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Law (0%)
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Survival (10%)
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70%
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Athletics (30%)
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60%
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Medicine (0%)
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Swim (20%)
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50%
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Bureaucracy (10%)
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Melee Weapons (30%)
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70%
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Unarmed Combat (40%)
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80%
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Computer Science (0%)
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Military Science (0%):
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60%
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Dungeon (0%)
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Craft (0%)
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Foreign Languages and Other Skills:
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Criminology (10%)
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30%
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Navigate (10%)
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70%
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English
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60%
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Demolitions (0%)
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40%
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Occult (10%)
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Disguise (10%)
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Persuade (20%)
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Dodge (30%)
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50%
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Pharmacy (0%)
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Drive Auto (20%)
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Pilot (0%):
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Drive Heavy Machine (10%)
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Psychotherapy (10%)
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Firearms (20%)
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60%
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Ride (10%)
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Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
1 IFAK
1/2 of a 2-person shelter shell
Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
Helmet with headlamp
Flashlights (2)
Emergency flotation devices for yourself and your pack
Survival knife
Mylar emergency blanket
Spare clothes
Gas mask with spare filters
Sleeping pad
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
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Skill %
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Base Range
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Damage
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Armor Piercing
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Lethality
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Kill Radius
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Shots
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Unarmed
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80%
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1d4+1
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Personal Details, Work Performance, Special Training and Other Notes
Total
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Hand Grenades
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60%
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SCUBA Gear
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50%
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