Current Status
Character sheet
Name: Hasan al-Naqit |
Title: |
Class: Cleric |
Level: 3 |
Hit Points: 10 |
Armor Class: 1
|
Alignment: Lawful |
XP: 3,125 |
Sex: Male |
Age: 44 |
Height: ? |
Weight: ?
|
STR 16 |
To Hit: +2 |
To Dam: +2 |
Open Doors: +2
|
DEX 14 |
AC Mod: -1 |
Initiative: +1 |
Missile Adj: +1
|
CON 16 |
HP Adj: +2 |
|
|
INT 12 |
Add Langs: 0 |
Able to read and write |
|
WIS 17 |
Save vs. Magic: +2 |
XP Bonus:+10% |
|
CHR 8 |
Reaction Adj: +1 |
Retainers: 3 |
Retainer Morale: 6
|
Breath Attacks |
Poison or Death |
Petrify or Paralyze |
Wands |
Spells or Spell-like Devices
|
16 |
11 (+2 v Magic) |
14 (+2 v Magic) |
12 (+2 v Magic) |
15 (+2 v Magic)
|
To Hit AC:
|
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0
|
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19
|
Other Abilities: Turn Undead
|
Languages: Common, Lawful
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
|
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
Level 1: Cure Light Wounds, Light
|
Level 2: Hold Person
|
Gear |
Cost |
Weight |
Notes
|
Readied:
|
Ring of Protection +1 |
- |
- |
AC -1
|
Banded Mail |
85 |
35 |
AC 4
|
Shield |
10 |
10 |
AC -1
|
Mace |
5 |
3 |
1d6 damage
|
Sling |
2 |
- |
1d4 damage
|
Sling Stones (10) |
- |
5 |
|
Holy Symbol (Wooden) (6) |
6 |
- |
|
Packed:
|
Backpack |
2 |
2 |
|
Bedroll |
1 |
5 |
|
Rations (Trail) (5) |
2.5 |
5 |
|
Waterskin |
1 |
4 |
|
Lantern |
9 |
3 |
|
Oil Flast (2) |
0.2 |
2 |
|
Holy Water |
25 |
1 |
|
Silk Rope |
10 |
5 |
|
Total: |
158.7 |
80 lbs
|
PP: 0
|
GP: 1
|
EP: 0
|
SP: 3
|
CP: 0
|
Character Background
(Work in progress!!)
Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.
Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.
When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.
The Six Gods
As is Eshkanti tradition, they prayed to a collection of family gods. Their family gods were known as "The Six". These gods are all but unknown on the Sunset Isles - their cults all wiped out on the mainland by the Red Tide years ago.
- The Coin-Counter
- The Mistress of the Wheel
- Spirits of Bright Steam
- The Two Acorns
- The Great Marmot
- Asarluhi, the Minder