Boldly Going
A Star Trek Adventures game set in 2270, following the crew of the Constitution Class USS Endeavor.
Contents
Important Links
Game Threads
Other Resources
- Game System Homepage
- Quickstart Guide
- Online Character Generator
- Memory Alpha (for 'canon' Star Trek-related information)
- Memory Beta (for 'non-canon' Star Trek-related information)
- Constitution-class deck plans (we don't have to follow these, but they're well-done)
The Endeavor
The Ship Herself
Ship's Crew
Senior Staff
Role | Officer |
---|---|
Captain | Nilani Sozenn |
First Officer* | Tiv th'Qysren |
Chief Engineer | Gillian Maur |
Head of Security | Tiv th'Qysren |
Chief Medical Officer | Azolla sh'Aialik |
Operations Manager/Third Officer | Sevek (Supporting Character) |
Science Officer | Hellek jav Pend |
Flight Controller | Lt. Vaseka (Supporting Character) |
Communications Officer | Lt. Klein (Supporting Character) |
Other Crew
Position/Department | Crewperson |
---|---|
Security | |
Engineering | |
Conn | |
Science | |
Medical | |
Communications | Lieutenant Klein |
Player Characters
- BVrtis as Hellek jav Pend
- Civil Savage as Captain Nilani Sozenn
- ncc2010 as LCDR Gillian Maur
- QuZi as Lt. (j.g.) Carolina "Carrie" Hamill
- squidheadjax as Dr. Azolla sh'Aialik
- Zebra as Tiv th'Qysren
Supporting Characters
(Links to relevant Supporting Character sheets once completed)
Current Mission Information
Character Information
Officer | Dedication | Stress | Maximum Stress | Injuries | Nonstandard Equipment |
---|---|---|---|---|---|
Hellek jav Pend | 1 | 10 | |||
Nilani Sozenn | 2 | 11 | |||
Gillian Maur | 1 | 11 | |||
Carolina Hamill | 0 | 15 | Sheer Awesomeness | ||
Azolla sh'Aialik | 1 | 12 | |||
Tiv th'Qysren | 1 | 15 | Ushaan blade and arm guard |
Momentum and Threat
Momentum | Threat |
---|---|
6 | 15 |
Assets
Complications
- Impenetrable Haze [near the study team camp]
- The Ground Beneath Them Tilts [near the study team camp]
Mission Briefing
Transmission
Admiral J. Fitzpatrick, Starfleet Command
Stardate 6135.4
You are ordered to proceed with all possible speed to the Deluvia system. A 4-person study team from the Federation Science Bureau assigned to Deluvia 6 has missed its last two scheduled subspace reports and has not responded to repeated attempts at contact. Assess the situation with the study team and either restore their communications or retrieve them, at your discretion. Further details follow...
Important NPCs
Federation Science Bureau Study Team
- Dr. T'kral, geologist on loan from the Vulcan Science Academy
- Dr. Jeremy Archer, physicist (and grandson of former Admiral Jonathan Archer)
- Dr. Mettorus, Denobulan planetologist
- Dr. Avril Bissonette, climatologist
Important Locations
Deluvia System/Deluvia 6 [The Deluvia system is huge - almost two dozen planets around a G-class star. The fifth through eighth planets are in the habitable zone, though none are known to house sapient life. The sixth planet is a planetological oddity - a very small class II gas giant (i.e., a gas giant where the predominant form of cloud cover is water vapor) in the habitable zone. This would be strange enough, but floating in the clouds above Deluvia 6's rocky core are innumerable small rocky bodies. These rocky bodies range from the size of a tricorder to the size of a small city, and in weight from less than a kilo to millions of tonnes. How these rocks float is the primary question that the study team was sent to investigate. The leading theory is that there is some sort of naturally anti-gravimetric ore in the rocks. Deluvia 6 is roughly M-class - survival suits are not necessary.
The Study Team's Camp. Location Traits:
- Hazy Atmosphere
- Floating Rocks
- Sensor-baffling Emissions
- A Little Too Warm
- Pefabricated Huts
Other Information
Setting Information
Beta Quadrant Gazeteer
Other Important Locations
Star Fleet Personnel and Ships
United Federation of Planets Personnel/Citizens
Previous Missions
Miscellaneous
House Rules
- Momentum Spends: Owing to the length of time a back-and-forth takes, going forward I'm going to assume that everyone is banking all of their Momentum unless (1) they say differently in their post or (2) you hit the group pool cap of 6. If banked Momentum would exceed the cap in the absence of some sort of direction from the player, I'll either ask the earning player how they want to spend it or, if either the situation isn't all that important or the optimal spend is obvious, I'll decide on the spend.
- Supporting Character Tasks: Technically, Supporting Characters cannot attempt tasks with a difficulty higher than zero unless they're currently being controlled by a player. For the sake of streamlining the PbP experience, let's waive that rule. For any lengthy effort, a Supporting Character should be controlled by a player, but for one-off tasks, there's no Difficulty restriction.