Lukacs Florian
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Lukacs Florian
L3 Fighter (XP: ooooo ooooo ooooo ooooo)
Appearance: Notable nose, missing teeth, goatee
Traits: Focused, deceitful, merciless
Heritage: Human - when you Wrap Up, mark 1 additional XP
Alignment: Chaotic
Bonds:
Mark XP
- Defeat a foe in battle
- Act according to your traits
- Disrupt a prevailing order
Attributes
STR | CON | DEX | INT | WIS | CHA | LUCK |
---|---|---|---|---|---|---|
11/11 | 16/16 | 9/9 | 9/9 | 15/15 | 7/7 | 4/4 |
(+2) | (+1) | (-1) | (-2) | |||
xoooo | xoooo | ooooo | xxxoo | xxooo | xoooo |
Combat
- Hit Die: d10
- Armor: 5 (splint + shield + second skin)
- HP: 14/14
Weapons
- Weapon 1 Attack +X to hit, +X damage, tags
- Weapon 2 Attack +Y to hit, +Y damage, tags
Fighter Moves
Mettle 4/4
Mettle represents the focus and discipline required to face down your foes in mortal combat.
When you take a moment to catch your breath and focus your energy, reset your mettle to its maximum.
- Favored Weapon: Warhammer, Rifle. When you make any move with a favored weapon, before you roll you may spend 1 mettle to take +1 to that roll.
- Revel in Battle: When you Fight or Shoot or Throw and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects.
- Strike hard: increase damage dealt by +STR in this instance
- Strike true: ignore +DEX worth of your target’s armor in this instance
- Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
- Bend Bars, Lift Gates: When you use pure strength to remove or destroy an inanimate obstacle, burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1.
- It doesn’t take a long time
- Nothing of value is damaged in the process
- You don’t attract unwanted attention
- You can fix the thing again without much effort
- No Guts, No Glory: When you charge into battle against overwhelming odds, burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1.
- You have +1 armor until you’re incapacitated
- The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
- You take +1 ongoing until you suffer damage
- All allies witness to your courage or foolhardiness take +1 forward
Advanced Moves
- When you make any move with your warhammer, before you roll you may spend 2 mettle to take +2 to that roll.
- When you wear armor, you have +1 armor and ignore the armor’s awkward tag (if any).
Gear
Capacity: 10 | Weight Carried: 10
- Worn
- splint armour (wt 4, awkward, 3 armor)
- shield (wt 2, +1 armor)
- fine dwarven warhammer [wt 1, 1d6, close, 1 pierce]
- musket [wt 1, 1d8, near, far, reload, loud, rare, stun, 2 pierce, 2h]
- knife [1d4, precise, hand]
- waterskin
- Backpack
- common clothes
- rations (oooooo) [wt 1]
- musket ammo (ooo) [wt 1]
- Mule
- leather armour [wt 1, 1 armor]
- musket ammo (ooo) [wt 1]
Silver in Hand: 11