Burning Hyperchrome
This is the Wiki for the Interface Zero Fate Core Burning Hyperchrome PbP campaign.
The campaign kicks off in that toiling beehive, that space elevator-crowned termite hill, the Free City of Chicago.
PC Information
Player | Fate Points | Stress | Consequences | Aspects | Resources | Equipment/Augs | Stunts |
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Nachetanya | 3 | 3/4 | * Downtown's only bartending cyborg cybermonk. * Too much like ancient history... * Per Aspera Ad Astra! * Sheep in Wolf's Clothing * [Blank] | 2 | Cyberarm [1] (Recoil Compensation); Cyberlegs [2] (Kangaroo System, Ligament Enhancement); Subdermal Armour; Wireless Reflexes II (Two Steals, +2 to Defence); Cybereyes [2] (Enhanced Vision, Night Vision) | Adaptable Mind (+2 to defend against Strain attacks using Will); Focus Armour [Subdermal Armour] (Gain +2 armour); Inhuman Reflexes [Wireless Reflexes] (gain one steal, and +Strain bonus to avoid being ambushed / surprised); Soaring Leap [Cyberlegs (Kangaroo System)] | |
Jesse Fourone | 3 | 4/3 | Aspects: [High Concept] Android PI with Questions [Trouble] A Megaconglomerate Owns "It" [Free choice aspect] Doing It the Old FashionedWay [Crossing paths 1] That Tin Guy Wants a Heart [Crossing paths 2] | 2 | Cyber ears: Motion Detection; Cyberarm: Fingerprint Duplicator and Lockpicking Kit (1 module, hand); EMP Shielding, advanced | Practically Unlocked (Once a session, you can defeat a security system with opposition of Fair (+2) or less without rolling or using your action for the exchange); Have You Tried Rebooting It? (By spending a fate point, you can cancel the effects of an aspect or consequence that represents broken equipment for a single scene); Panopticon (+2 to Investigate rolls to reproduce events that occurred at a given location at least 24 hours ago, by stitching together audio and video from easy-to-access sources, such as trafic cameras or publicly posted selfies) | |
Jane Mordread | 2 | 2/3 | Cyborg | 2 |
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Baby | 3 | 4/3 | * [High Concept] Human Bodyguard; *[Trouble] Be Nice (Until It's Time to Not Be Nice); * [Free choice]Nothing My Fist Can't Cure! | 2 | Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.) | Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire; Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether; My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation. |