Brahnamin's Characters - True Fae
Alice
"Kitsune? No . . . one tail is enough for me."
Mantle :: True Fae (Unseelie)
You are a Fae aligned with the Unseelie Court of Winter. The Nevernever is your home, but you are not above spending time in the Mortal realm and interacting with its people.
Character Aspects
High Concept
- Reluctant Daughter of the Fox Trickster
- Your sire was an infamous Trickster with a vicious and callous reputation among the Fae, and you don't always know what to do with that.
Trouble Aspect
- Loose Lips are the Devil's Playground
- Some folk know when not to say something. Those are not your folk.
Free Aspects
- "Hexen-freude, Bitches!"
- The energy of the Nevernever courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use.
- Walker of the Ways Between
- The Veil between the Worlds is thin for you, and you step between them effortlessly.
- Boneweaver's Ward
- When you swore fealty to Winter, the minotaur, Boneweaver, took you under his wing and taught you to navigate the treacherous waters of the Unseelie court. Of course, much of what he taught you presumes an axe the size of a man and horns to back you up.
Approaches
Guile
Focus / Haste
Intellect / Flair
Force
Core Stunts
Glamour: You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
Winter's Favor: Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.
Mortal's Darkest Defender: You have honed your skills at battling Outsiders by hunting them in mortal cities’ darkest alleys. When entering a conflict against an Outsider, you get +2 to defense against Outsider attacks and attempts to create an advantage.
Additional Stunts
Unseelie Magic: You may cast evocations (page 140) that fit the nature of Winter: death, slumber, ice. All Unseelie magic has a cold ambiance, even if its connection to Winter is metaphorical. This magic is ultimately sponsored by the Winter Queens, and using it in a manner counter to their agenda may mark you as an enemy to Winter. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.
Briar Patch: (as Pathfinder) You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.
Crazy Like a Fox: Because you are a Trickster, you can cause those near you to believe you are about to do something vastly different than what you are actually going to do. You get +2 to Create an Advantage with Guile when you attempt to verbally mislead someone.
Stress & Conditions
Truthbound
Ferroburned
Oathbreaker
Winter Courtier
Indebted
Stress
In Peril
Doomed
Refresh