JEHUTY Profile: SPIRIT
Advancement
- Class: Warrior/Psychic (Precognitive)
- Level: 2
- XP: 3/6
- Skill Points Unspent: 1
Attributes
- Strength 14
- Dexterity 14
- Constitution 7
- Intelligence 11
- Wisdom 15
- Charisma 6
Background
- Background: Thug (VIPER rogue agent)
- Goal: Prove to myself that I can fight to protect, and not just to kill
- Homeworld: Itamaraty
- Languages: Novesperanto, Itamarataino
Skills
- Skill-0: Exert, Fix, Notice, Stab, Shoot
- Skill-1: Sneak, Precognition
Foci
- Name: Psychic Training.
- Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
- Level: 1
- Name: Assasin.
- Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from
surprise with it cannot miss the target.
- Level: 1
- Name: Psychic Training.
- Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
- Level: 2
Techniques
- Effort: 4/4
- Techniques:
- Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
- Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
- Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.
Cybernetics and Innate Abilities
- Name
- Effect
Weapons
- Monoblade Knife
- Attack Roll: +3
- Damage: 1d6+1
- Shock: 2 damage / 16 AC
- Mods: none
- Semi-Auto Pistol
- Attack Roll: +3
- Damage: 1d6+2
- Range: 30/100 (15/50 with silencer)
- Magazine: 12
- Mods: equipped silencer
Armors
- Name: Armored Undersuit
- AC: 14 (13 base)
- Mods: none
Other Stats
- HP: 10
- System Strain:
- Base AC: 11
- Base Attack Bonus: +2
- Saves
- Physical: 13
- Mental: 13
- Evasion: 13
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 7/7
- Stowed: ?/14
Equipment
- Readied
- Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
- Stowed
- Pistol Magazines
- Non-encumbering
- 100 Credits
-Main Page: SWN:_Hand_of_Jehuty