FantasyCraft:Otters Ransom:Johan blackgrove
Johan Blackgrove
Male Human Miner, Explorer lvl 1
Medium Humanoid
Physical Description
An athletic, dark haired man with a stubble of beard, in his mid twenties.
Backstory and personality
Johan is the youngest in a line of famous explorers. It started with his great grandmother Cordelia, who discovered the fate of the long since vanished Goldscale Tribe of finfolk. The reclusive tribe had been wiped out by an epidemic, leaving only ruins behind. His grandfather, Captain Maximilian Blackgrove, was a famous seafarer who discovered the sea route to the distant Eastern Continent. Johan’s parents continued the discoveries, with his father Conrad finding the famed lost Valley of the Blue Crystals, and his mother Hanna discovering the site and unearthing the ruins of the ancient Castle Darkwall.
And then there is Johan, who – discovered the copper vein and directed the construction of the roadway that led to the opening of the new Daggerpeak Mine. While an accomplishment, it does not seem like much when compared to the ones of his older family members. And it is not one that would be sufficient for Johan, who grew up with the tales of his family history into an ambitious young man determined to add his own name into that history. But after starting his own career as an explorer, he came to realize that most of the great finds had already been made. After a foray into the hard to reach mountainous regions of his homeland, his greatest find was just a rich vein of ore. While the land still held secrets, none seemed to promise finds even nearly as prestigious as those of his parents. Sailing to the distant lands was an option, but a discovery equal to those of his grandfather was unlikely.
Johan was feeling frustrated about the lack of opportunities, but then he heard about the discovery of dungeons in the Lost Lands. Now there was still unexplored territory and opportunity for discoveries. And an opportunity for an ambitious young man to make his name in a budding new settlement.
Character Sheet
Quick reference
Senses Notice +4, Search +6
Stealth Blend +4, Sneak +2
AD: 1d4, starting 3
Initiative +3 (+2 Dex + 1 class)
Defense
Defense 13 (+2 Dex + 1 class)
DR 2 (2 armor)
Vitality 11 (9 class x lvl + 2 Con x lvl); Wounds 14
Fort +14 (+2 Con + 2 class)
Ref +13 (+2 Dex + 1 class)
Will +0 (+0 Wis + 0 class)
Defensive Abilities
- [name]: [effect]
- [name]: [effect]
Offense
Speed 30 ft.
BAB +0
Melee +3 (+0 BAB + 3 Str)
- Mace 1d8 lethal, AP 4
- Mace 1d8 lethal, AP 4
Ranged +0 (+0 BAB + 2 Dex)
- [name] [stats]
- [name] [stats]
Special Attacks
- [name] [stats]
- [name] [stats]
Statistics
Str 16 (+3)
Dex 14 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 10 (+0)
Cha 10 (+0)
Proficiencies:
- Blunt (forte)
- Bows
- Edged
- Hurled
- Blunt (forte)
Skills: (4 class + 2 Int) x [lvl + 3] = 6;
- Acrobatics +2 (+2 stat +ranks +other)
- Athletics +7 (+3 stat +4 ranks +other)
- Blend +4 (+0 stat +4 ranks +other)
- Bluff +0 (+0 stat +ranks +other)
- Crafting +6 (+2 stat +4 ranks +other) Focuses: Carpentry, Cooking, Stonecutting
- Disguise +0 (+0 stat +ranks +other)
- Haggle +4 (+0 stat +4 ranks +other)
- Impress +0 (+0 stat +ranks +other)
- Intimidate +0 (+0 stat +ranks +other)
- Investigate +4 (+0 stat +4 ranks +other)
- Medicine +0 (+2 stat +ranks +other)
- Notice +4 (+0 stat +4 ranks +other)
- Prestidigitation +0 (+2 stat +ranks +other)
- Resolve +6 (+2 stat +4 ranks +other)
- Ride +0 (+2 stat +ranks +other)
- Search +6 (+2 stat +4 ranks +other)
- Sense Motive +0 (+0 stat +ranks +other)
- Sneak +0 (+2 stat +ranks +other)
- Survival +4 (+0 stat +4 ranks +other)
- Tactics +2 (+2 stat +ranks +other)
- Acrobatics +2 (+2 stat +ranks +other)
Interests: Nat lang: Gwerin, Lang:Universal (trade, academic, noble), Home Study: Cartrefcarreg, Career Study: Prospector, Logistics, Laws, Cartography, Art: Stone sculpting
Carrying Capacity: 28/120lb; 121-360; 720 lift/drag; 0 clear
With Improved Stability: 28/250lb; 251-750; 1500 lift/drag; 0 clear
Abilities
Species (Human (Strong), True Blood)
- Bonus 1: +2 Strength
- Bonus 2: Double Boost: May spend and roll 2 action dice to boost Strength-based skill checks.
- Bonus 3: Improved Stability: Considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as standing firmly on the ground.
- Bonus 4: Shove: Gain the Shove trick.
Speciality (Miner)
- Bonus feat: Pathfinder Basics (caverns/mountains)
- Bonus 1: Blunt Proficiency
- Bonus 2: Paired Skills (Athletics / Crafting)
- Bonus 3: Stonecutting Focus
- Bonus 4: Unbreakable (Attribute impairment decreases by 1, to a minimum of 0)
- Bonus 5: Warding Strike: Gain the Warding Strike trick
Class (Explorer)
- Core: Friends All Over
- Level 1: Tomb Raider
Feats
- Species: Guts
- Specialty: Pathfinder Basics (caverns/mountains)
- Level 1: Armor Basics
Tricks
- Trick 1: Shove: With a hit against a target of equal or smaller Size, the character pushes the target back 5 ft. He may follow to remain adjacent.
- Trick 2: Warding Strike: After one or more hits, the character gains a +2 morale bonus with Fortitude and Reflex saves until he leaves his current square.
Money and Gear
Lifestyle: 1 (1 class + 0 Cha)
- Panache 1 (10s/month, +0 Appearance), Prudence 0 (15% savings)
Appearance +1 (+1 Panache + 0 Cha)
Stake 100 (100 x lvl) Hand 1
Gear:
- Rations x 7: Feeds character for 1 day (5 lbs)
- Moderate leather armor: DR 2, Fire resistance 5 (10 lbs)
- Mace: 1d8 lethal, AP 4 (5 lbs)
- Torches x 7: Dim light (30-ft. radius); 1d4 fire damage (5 lbs)
- Chalk: Writes on any surface (0.25 lbs)
- Purse: Holds 200 coins
- Backpack: +2 Str for carrying capacity
- Bedroll: Cold Resistance 4
Legend +0 (0 class)
Reputation: 0 (lvl x 10)
Renown: 0
Trinkets:
- [name]: [effect] :cost
Prizes:
- Broach of Blue light: Casts Glow I spell t will when activated. 30 minutes per casting. :cost 10
Sorcery
Spellcasting Bonus +0 (0 ranks + 2 Int)
Save DC 10 (10 + 0 Cha + 0 Spellcasting feats)
Casting Level 0
Maximum Spell Level Cast: 0
Spell Points 0
Spells Known 0 (0 ranks + 0 [Wis score])
Spells
- [name]: [effect]
- [name]: [effect]
Miracles
Save DC 10 (10 + 0 Cha + 0 Spellcasting feats)
Casting Level 0
Paths
Path 1:
- Step X: [abilities]
Spells
- [name]: [effect]
- [name]: [effect]