Urchins: Setting
Bar Kesh: City of Swords
The bulk of the action in Urchins will happen in, around, and under the famed City of Swords where the Swordmanir forge blades for the world as a sacred calling, believing the second death of the Mortal Realm might be seeded with the blood of the Nations.
The Gold Quarter
- Temple Row
- The Garden Tiers
The Keep of the Five High Houses
- House d'Amasku
- House d'Kataev
- House d'Laanja
- House d'Ruvyn
- House d'Sceva
The Jade Tower of Eternal Wisdom
- The Eternal Flame of Haaja'Kai:
The Iron Quarter
- The Barracks
- Blood Field
St. Michael's Bazaar
The Labyrinth
Menhir: City of the Dead
The Hammerwall
The Shipyards
- Lesser Light Tower
Rattown Wharf
- Greater Light Tower
- The Floating Market
The Warrens (Undercity)
The 17 Gates
Outside the City
- Beast Holds
- Beast Market
- Shanty Field
- Potter's Rim
- Hammerwall Harbour