Jeweled Amber House Rules
Revision as of 00:29, 5 October 2021 by Relmopator (talk | contribs)
Every game has house rules. Amber Diceless RPG screams out for them. So, after judgments in game play occurred, her are some house rules and methods.
To my players: If something that happened in game play seems to you to rise to the level of a house rule, please list it here.
During Convos we have knocked out how "some things work" and there are a lot so i figured here was a good place to start sorting them outl
It seemed like a good idea at the time
Magic in Amber
- Advanced Sorcery
- Cuts Casting/Hanging time in half (or less?)
- More durable/less fragile Spells
- More powerful spells
- Less Lynchpins/faster release time