Firefly Prime: The Ship Herself
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Class :: Firefly Series-3 Transport ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class designation in place of a Distinction.
Roles
Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action.
Attributes
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When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than their own.
Upgrades
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Upgrade dice may be added to any ship based roll to which they might reasonably apply. Only one upgrade die may be applied to a given action.
- Helm
This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive.
- Atmo/Integrity
This combination endo/exo environmental containment keeps the unwanted out and the wanted in and can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts.
- Extended Cargo
Adaptable to open, sectional, or even concealed configurations, the extended cargo bay of the series-3 Firefly can hold nearly twice the practical volume of series-1 and series-2 ships.
- Telemetry
Series-3 has more focused and longer ranged scanning capability with a broad spectrum of proximity settings.
- Med Bay
This fully stocked and equipped medical unit is capable of handling multiple simultaneous patients.
Signature Assets
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- Shuttles [2]
Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
- Military Grade Vacsuits
Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
- Mule [1]
Grav-lev low-surface transport.
SFX
Class SFX: Your ship's Class Designation comes with the Hinder SFX
Attribute SFX:
- Leaf on the Wind: Once per scene, step up or double Engines for an action. Spend a PP to do both. 1s and 2s count as hitches.