SOTDL: Charracter 5
Effid :: The Whisper in the Wilds
Character Quote
Attributes
|| Charm || Endurance || Finesse ||
Trained Skills
Move Notice Sneak Survive Treat
Untrained Skills
| Craft | Fight | Fix | Influence | Know | Labour | Perform | Pilot | Ride/Drive | Shoot/Throw
Distinctions/SFX
Checked SFX are active.
Birthright: The Whisper in the Wilds
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX: Description
Role: Forestal
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- SFX: Description
Once per scene you may spend a PP to automatically succeed on a Treat or Influence action. If an Effect die is needed, the action counts as a D10a.png
Wyrd: Mistweaver
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Signature Assets
Background/Bio
Effid was born to the Druidan in a remote village in the wilds. They were raised communally among many siblings and cousins, and grew from a boistrous happy child to a cheerful adult.
All that changed when they died.
The first time they were twenty and drowned in a flash flood. When they awoke screaming about what they saw in the dry lands, everyone put it down to a fever dream and the shock of a near drowning. Even Effid did, for a time, before they became aware of the things they knew. The things they could do.
The second time was harder to explain. Difficult to pass off a broken spine as a near miss. When Effid came back they didn't speak of what they'd seen but people looked at them differently all the same.
Mistaking fear for as fear of, Effid went into the wilds.
Ill prepared and alone, they didn't survive the winter. Two of their cousins found them as they returned yet again, and took them by force to a nearby Forestal.
Effid stayed there for a time. When they next went into the wilds they were better prepared, and now they protect the wild places and the people that come to them for healing and help.