Clementine

From RPGnet
Revision as of 09:29, 9 June 2024 by Eplov (talk | contribs)
Jump to: navigation, search

Back to Main Page

Clementine Cole :: Harrowed Widower Hellbent on Revenge

300px

...

Ancestry :: Human

Ancestry Features: Adaptable

Attributes

Agility D8a.png || Smarts D6a.png || Spirit D6a.png || Strength D12a.png + D1b.png || Vigor D8a.png

Derived Stats

Pace D6a.png || Parry D8a.png || Size D0a.png || Toughness D8a.png (D0a.png)

Skills

Athletics D8a.png || Common Knowledge D6a.png || Fighting D12a.png + D1b.png || Notice D6a.png || Persuasion D6a.png || Stealth D6a.png

Hindrances

Cursed - Major - Clementine made a deal with some otherworldly power. This, unfortunately, negatively affects her and those around her in subtle ways.
Driven - Minor - Clementine is consumed with the desire to meet out justice upon those who slew her family.
Mild Mannered - Minor - In life, she was always calm and collected. She almost never raised her voice and, when she did, nobody took her seriously. Unfortunately, that trait has followed her into undeath.

Abilities Edges and Powers

Harrowed
Undead - +2 to Toughness and Spirit rolls to recover from Shaken, ignore additional damage from Called Shots except to the head, ignore 1 point of Wound penalties, doesn’t breathe, immune to disease and poison, doesn’t Bleed Out, and is only permanently slain by destroying the brain.
Supernatural Attribute: Strength, Vigor, & Agility - Supernatural Attribute immediatelyimproves any one attribute by two die types (e.g., a d12 becomes d12+2). This Edge may be taken up to five times, once for each attribute. This increases the limit for that Trait (and any linked skills) a like amount.
Death Mask - Use of this Edge allows a Harrowed to appear as she did when she still drew breath, negating others’ Unfriendly attitudes and the Harrowed’s innate –2 Persuasion penalty. Death Mask is an action to activate but doesn’t require a Trait roll. Once activated, the Harrowed can keep it up as long as she likes. The effect is a minor illusion, so if the Harrowed is Shaken, Stunned, or suffers one or more Wounds, he must make a Spirit roll at −2 to keep the disguise active. Detect arcana automatically sees through this effect, and a successful dispel removes it.

Advances

Death Mask

Equipment

Blouse, Skirt, and Sensible Boots


Bio

Back to Main Page