Yip Feng Wen
Character Name: | Yip Feng Wen | ||
Player Name: | Haozillima | ||
Profession: | RHKP PLAINCLOTHES OFFICER | ||
Nationality: | Native Hongkonger | ||
Sex (Age): | Female (24) | ||
Education: | University |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 9 | 45 | |
Constitution | 10 | 50 | |
Dexterity | 13 | 65 | Nimble |
Intelligence | 13 | 65 | Witty |
Power | 17 | 85 | Radiant |
Charisma | 16 | 80 | Charming |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 17 | 17 |
Sanity (SAN) | 68 | 68 |
Breaking Point (BP) | 51 | 51 |
Damage Bonus: +0
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
My Great-Grandmother Lu Shen | 16 |
Group | |
Underground Gamblers | 16 |
Motivations and Mental Disorders
Dissociative Identity Disorder: Local Spirit seeking higher position within the Celestial Bureaucracy.
Gain enough funding and support to continue investigating the paranormal even without PISCE.
Following in my Great-Grandmother footstep.
Keeping any interesting artifact and tome to myself.
Gather information on the PISCE.
Skills
Skill Values
Accounting 10% | Pilot 0% | ||||
Alertness 60% | Firearms 40% | Psychotherapy 10% | |||
Anthropology 0% | First Aid 10% | Ride 10% | |||
Archaeology 0% | Forensics 0% | Science 0% | Art (Gambling) 80% | Heavy Weapons 0% | Search 50% |
Artillery 0% | History 10% | SIGINT 0% | |||
Athletics 50% | HUMINT 50% | Stealth 10% | |||
Bureaucracy 50% | Law 0% | Surgery 0% | |||
Computer Science 0% | Medicine 0% | Survival 10% | |||
Craft 0% | Melee Weapons 40% | Swim 20% | |||
Criminology 50% | Military Science 0% | Unarmed Combat 50% | |||
Demolitions 0% | Navigate 50% | Unnatural 10% | |||
Disguise 30% | Occult 50% | ||||
Dodge 50% | Persuade 40% | Heavy Machinery 0% | |||
Drive Auto 40% | Pharmacy 0% | English 50% | Mandarin 20% |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Kelver Helmet (Motorcycle Helmet): +1 Armor, can't be concealed.
Reinforced Kevlar vest: 4 Armor If worn below outer garments, noticing it requires an Alertness test at +20%.
Motorcyle: 15 HP, Fast.
Basic Camping Gear, Walkie Talkie, Large Flashlight, Handcuff, Ordinary Binocular.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | Notes | |
Glock 17 | 50% | 15 Meter | 1D10 | 17 | ||||
Peach Wood Sword | 40% | 1D8 |
Personal Details, Work Performance, Special Training and Other Notes
Feng Wen have a weird childhood,
Damage Veteran: Things Man Was Not Meant to Know