Equipment CP
The CP for most weapon modifiers is similar to the ability CP scale.
- The Default CP scale is used for leverage (Lvg) and concealment (Con).
- The Double CP scale is used for parry (Par) and grapple (Grp).
- The Triple CP scale is used for attack (Atk).
The CP of armor is the CP value for the armor's absorption (Abs) on the default CP scale multiplied by the armor's cover (Cvr).
Weapon power (Pwr) and heft have no CP value because their value is reflected in the weapon's leverage CP.
Each 1/6 of sharpness (Shp) is worth 200 CP.
Sharpness
|
|
0
|
|
1/6 |
1/3 |
1/2 |
2/3 |
5/6 |
1
|
CP
|
0 |
200 |
400 |
600 |
800 |
1000 |
1200
|
|
Modifier
|
|
Default CP
|
|
Double CP
|
|
Triple CP
|
-4 |
-1000 |
-2000 |
-3000
|
-3 |
-600 |
-1200 |
-1800
|
-2 |
-300 |
-600 |
-900
|
-1 |
-100 |
-200 |
-300
|
0 |
0 |
0 |
0
|
1 |
100 |
200 |
300
|
2 |
300 |
600 |
900
|
3 |
600 |
1200 |
1800
|
4 |
1000 |
2000 |
3000
|
5 |
1500 |
3000 |
4500
|
6 |
2100 |
4200 |
6300
|
7 |
2800 |
5600 |
8400
|
8 |
3600 |
7200 |
10800
|
9 |
4500 |
9000 |
13500
|
10 |
5500 |
11000 |
16500
|
11 |
6600 |
13200 |
19800
|
12 |
7800 |
15600 |
23400
|
|
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP.
Reach
|
|
CP
|
0 m |
0
|
0.1 m |
20
|
0.2 m |
40
|
0.3 m |
60
|
0.4 m |
80
|
0.5 m |
100
|
0.6 m |
120
|
0.7 m |
140
|
0.8 m |
160
|
0.9 m |
180
|
| |
Reach
|
|
CP
|
1.0 m |
200
|
1.1 m |
220
|
1.2 m |
240
|
1.3 m |
260
|
1.4 m |
280
|
1.5 m |
300
|
1.6 m |
320
|
1.7 m |
340
|
1.8 m |
360
|
1.9 m |
380
|
| |
Reach |
CP
|
2.0 m |
400
|
2.5 m |
500
|
3.0 m |
600
|
3.5 m |
700
|
4.0 m |
800
|
5.0 m |
1000
|
6.0 m |
1200
|
7.0 m |
1400
|
8.0 m |
1600
|
9.0 m |
1800
|
| |
Reach |
CP
|
10 m |
2000
|
12 m |
2400
|
14 m |
2800
|
16 m |
3200
|
18 m |
3600
|
20 m |
4000
|
25 m |
5000
|
30 m |
6000
|
40 m |
8000
|
50 m |
10000
|
|