Mori Faen
A Seer/Monk from Ket, exiled from his people until he finds inner peace for a dead love. He has fallen among strange companions after capture by pirates, and has learned much -- but not serenity!
Back to Return To Castle GreyHawk PBP by Xaos.
Stats
Str 16 +3 Int 18 +4 Dex 14 +2 Con 12 +1 Wis 10 Cha 8 -1
Increase Stat Advancements
4th Wis +1 (13)
8th Wis +1 (14)
Note: Wisdom originally 12, from 10 plus 2 SRD only bonus
Combat stats
Hp 18 + 30 = 48 Speed: 30 feet Armor Class: 14 = 10 +2 [dexterity] +2 [wisdom] Touch AC: 14 Flat-footed: 12 Initiative modifier: +2 = +2 [dexterity]
Saves
Fortitude save: +6 = 5 [base] +1 [constitution] Reflex save: +7 = 5 [base] +2 [dexterity] Will save: +10 = 8 [base] +2 [wisdom]
Attacks
Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Flurry of Blows: +5/+5 [includes strength modifier] Attack (missile): +6 = 4 [base] +2 [dexterity] Grapple check: +7 = 4 [base] +3 [strength]
Carrying Capacity
- Light load: 76 lb. or less
- Medium load: 77-153 lb.
- Heavy load: 154-230 lb.
- Lift over head: 230 lb.
- Lift off ground: 460 lb.
- Push or drag: 1150 lb.
Appearance
Size: Medium Height: 5' 10" Weight: 195 lb Skin: Brown Eyes: Hair: Black; Curly; Beardless
Character Classes
Monk Level 2
- Hit Points 2x(d8+con Mod(1)) = 18
- Skill Points 20 + Int Mod (4) x 5 = 40
- BAB +1 Fort +3 Ref +3 Will +3
- Unarmed Damage 1d6
- AC Bonus +0
- Unarmored Speed Bonus +0
Psion Level 6
- Hp 6 x (d4 + Con Mod (1)) = 30
- Bab +3 (+4) Fort +2 (+5) +1 Con Ref +2 (+5) +2 Dex Will +5 (+8)
- Power Points / Day 35
- Powers Known 13 (Five must be first, 4 must be 1 or 2, 4 more may be 1-3) Maximum Power Level 3
- Skill Points 6 x(2+int Mod)
Weapon Proficency
Monk: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling PSION: add shortspear.
Powers
Discipline: Clairvoyance
1st-Level Psion/Wilder Powers
- Disable A: Subjects incorrectly believe they are disabled.
- Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
- Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.
2nd-Level Psion/Wilder Powers
- Energy Push A: Deal 2d6 damage and knock subject back.
- Sense Link, Forced: Sense what subject senses.
3rd-Level Psion/Wilder Powers
- Body Adjustment A: You heal 1d12 damage.
- Darkvision, Psionic: See 60 ft. in total darkness.
- Dispel Psionics A: Cancels psionic powers and effects.
- Energy Bolt A: Deal 5d6 energy damage in 120-ft. line.
Seer (Clairsentience) Discipline Powers
First Level
- Destiny Dissonance: Your dissonant touch sickens a foe.
- Precognition: Gain +2 insight bonus to one roll.
Second Level
- Clairvoyant Sense: See and hear a distant location.
- Object Reading A: Learn details about an object’s previous owner.
Skills
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +4 Balance Dex* 9 = +2 +5 +2 [tumble] Bluff Cha -1 = -1 Climb Str * 8 = +3 +5 Concentration Con 12 = +1 +11 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 1 = -1 +2 [sense motive] Disguise Cha -1 = -1 Escape Artist Dex * 2 = +2 Forgery Int 4 = +4 Gather Information Cha 10 = -1 +11 Heal Wis 2 = +2 Hide Dex * 7 = +2 +5 Intimidate Cha -1 = -1 Jump Str * 5 = +3 +2 [tumble] Knowledge (dungeoneering) Int 8 = +4 +4 Listen Wis 13 = +2 +11 Move Silently Dex * 2 = +2 Perform_1 Cha -1 = -1 Ride Dex 2 = +2 Search Int 4 = +4 Sense Motive Wis 7 = +2 +5 Spot Survival Wis Wis 13 = 2 = +2 +2 +11 Swim Str ** 3 = +3 Tumble Dex * 7 = +2 +5 Use Rope Dex 2 = +2 Knowledge (psionics) Int 10 = +4 +6 Psicraft Int 12 = +4 +6 +2 [know psi]
Languages
Common, Draconic, Elf, Goblin, Ogre, Lizard Man, Old Baklundish
Feats & Class Features
- Monk Bonus Feat (1) Improve Grapple
- Monk Flurry of Blows (-1/-1)
- Monk Improved Unarmed Strike
- Monk Evasion
- Monks Bonus Feat (2) Deflect Arrow
- Psion Bonus Feat (1) Psionic Fist
- PsionBonus Feat (5) Psicrystal Affinity
- Human Bonus Feat: Combat Expertise
- Feat Level (1): Dodge
- Feat Level (4): Blindfighting
- Feat Level (7): Improved Trip
Psicrystal
Name: Ytsir'ch
- Intellegence +2
- Armor Class +2
- Alertness,
- improved evasion,
- personality (Sympathetic +3 bonus on Sense Motive checks)
- self-propulsion,
- share powers,
- sighted,
- telepathic link
- Deliver touch powers
- Telepathic speech
Gear
Mundane
Masterwork
Alchemical
Magic Items
Amulet of Mighty Fists +1
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus; Price 6,000 gp (+1)
Quarterstaff +1
2,600 GP
Bracers of Armor
These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1),