Flamepunk: Armour
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Overview of Armour
Armour comes in different materials and types, for example: Leather Armour and Steel Armour. The basic armour materials are described in the first section below, with costs and effects of the basic armour.
You can then add additional descriptors onto the armour, increasing its cost but adding various special effects. These are listed in the second section below.
The name of the final piece of armour is all the descriptors followed by the material, for example: Fractal Weave Reinforced Ceramite Armour.
Armour Rating
After defence is applied, but before damage is calculated, apply Armour Rating.
Armour Rating is deducted from the magnitude of the attack. For example, if an attack has a Magnitude of 1, with +3 for the weapon, and you have Armour Rating 2, then the modified Magnitude would be 1+3-2 = 4.
If Magnitude is reduced to 0 or less by this calculation, then the attack does no damage, though it is still considered to have "hit".
Upgrading Armour
Damaging and Repairing Armour
Basic Armours
Leather Armour
- Price:
- Armour Rating:
- Encumbrance:
- Mobility Penalty:
...
Descriptors
Fractal Weave
- Price Increase:
...
Effect: