Terasi Herlindha
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Background
Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.
Character Details
- Name: Terasi Herlindha
- Race: Human
- Cults:-
- Rune Level:
- Initiate: Erlin the Harper
- Lay Member:
- Social Condition: Poor noble, not well considered
- Sex: Female
- Previous Experience: Player's Guild
Characteristics
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
- Damage Bonus/Minus: Nil
- Hit Point Bonus/minus: +1 HPs
- Experience bonus: +/-%
- Encumbrance limit: 11 Enc.
Skill Groups
- Agility: +15%
- Dance (30%/5%):-
- Folk: 70%
- Courtly: 30%
- Dodge (15%): 30%
- Climb (25%): 40%
- Jump (25%): 40%
- Tumbling (25%): 50%
- Dance (30%/5%):-
- Aim: +15%
- Catch (25%): 40%
- Throw (25%): 50%
- Knowledge: +15%
- Evaluate (10%): (-20 on evaluations)
- Treasure: 05%
- Trade Goods: 05%
- Art: 15%
- Read/Write Language (10/0%):-
- Orlanthi (own): 55%
- Animal Lore (5%):-
- Find cattle food: 20%
- Hunting: 20%
- Tending/Herding: 20%
- Training: 20%
- Folk Lore (30%)By culture/race:-
- Homelands: 65%
- Human Lore: 60%
- Mineral Lore (5%):-
- Mining: 20%
- Caving: 20%
- Assess Mineral: 20%
- Plant Lore (5%):-
- Find healing plants: 20%
- Identify plants: 20%
- Farming: 20%
- World lore (5%):-
- Find Water: 20%
- Survival: 20%
- Weatherlore: 20%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%): (-20 on evaluations)
- Manipulation[Body]: +20%
- Boating (10%): 30%
- Sailing (5%): 25%
- Craft, Physical (30%/10%) Sp:-
- Woodworking: 60%
- Luthier (Craft Lyre): 65%
- Armour/weapon/shield making: n%
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): 35%
- Riding (5%): 25%
- Running (25%): 25%
- Drive Cart/wagon (15%): 40%
- Manipulation[Fine]: +15%
- First aid (10%): 25%
- Treat disease/poison (5): 20%
- Sleight of hand (15%):-
- Hide item: 40%
- Pick pockets: 40%
- Palm object: 40%
- Craft, Fine (30%/10)% Sp:-
- Map making: 25%
- Netmaking: 25%
- Gemsmith/Jewelcraft: 25%
- Brewing: 25%
- Trapsmith: 25%
- Locksmith: 25%
- Devices (5):-
- Lock pick: 30%
- Trap set/disarm: 20%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var):-
- Lyre: 65%
- Perception: +20%
- Listen (25)%: 45%
- Scan (25)%: 45%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: 25%
- Trap: 25%
- Taste analysis (5%): n%
- Tracking (10%): n%
- Stealth: -05%
- Camouflage (10%): 05%
- Hide (15%): 10%
- Move quietly (15%): 10%
- Ambush (5)%: 00%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +25%
- Bargain (10%): 35%
- Orate (10%): 70%
- Sing (5%): 70%
- Speak Lang. (Int x 5 [Home langs, 00% other.):-
- Orlanthi (own): 105%
- Tradetongue: 40%
- Other: 40%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +25%
- Acting (10%): 45%
- Bribery (20%): 45%
- Fast talk (20%): 60%
- Disguise (10%): 35%
- Wise (30%/10%/5%):-
- Streetwise: 35%
- Courtliness: 70%
- Nomad ways: 30%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | None | number | 0 | 0 | 19-20 |
Left Arm | None | number | 0 | 0 | 16-18 |
Right Arm | None | number | 0 | 0 | 13-15 |
Chest | Light Leather | number | 1 | 0 | 12 |
Abdomen | Light Leather | number | 1 | 0 | 09-11 |
Left Leg | None | number | 0 | 0 | 05-08 |
Right Leg | None | number | 0 | 0 | 01-04 |
- Total Hit Points: nHP
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +15%
- Aim Bonus/Minus: +15%
- Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
2H Bow | damage | sr | ap | 70% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | atk% | pry% | melee | 0 |
Fist | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW: 17
- Current Available POW: 17
- Current Stored POW: 0
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- List your Battle Magic Spells here.
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.