Character:Quietly Effervescing Epiphany
Game: Once more, with feeling!.
Character Name
Caste:
Concept:
First Impression and Appearance Text
Motivation
Intimacies
- One Intimacy
- Another
Anima
Describe here in full your Caste anima power. Also tell us your totemic form.
Attributes
- Strength *** Charisma ***** Perception *****
- Dexterity ***** Manipulation ***** Intelligence ***
- Stamina **** Appearance ***** Wits **
Abilities
Caste Abilities
- Bureaucracy 5
- Linguistics 3 (South: Old, River, High Realm)
- Ride 1
- Sail
- Socialize 2
Favored Abilities
- MA 5 (Knives +2)
- Performance 2
- Presence 3
- Resistance 1
- Craft: Fire 1
- Craft: Earth 1
- Occult 5
- Dodge 1
Unfavored Abilities
- Archery 1
- Athletics 1
- Awareness 5
- Integrity 1
- Lore 5
- Medicine 1
- Survival 1
Backgrounds
- Lunar Bond 5 (Unknown)
- Manse 5: Perfect Mobility [a Solar Sanctuary with Mirage of Protective Shelter]
-Deep in the South near the boarders of where things burn is a large plateau of volcanic rock. It is about 3 miles across, but in the middle stands a brilliant cathedral to the Unconquered Sun. There is none of its like in creation. [More description to come]
- Artifact 4: Perfect Cata Bracers (Com:8)
- Artifact 4: Spirit Ring (Com: Must be Terrestrial Sorcerer)
- Resource 4
-Jewelery crafting merchant shop in Nexus with couple of years worth of sales in cut and uncut gem stones imported directly from Gem.
- Influence: Gem 2
- Sifu-4: Xu Xan Sun (in the soul ring)
- Known Martial Arts he is willing to teach: Violet Bier of Sorrows, Snake, Ebon, Meditative Discussion, Relentless Persuasion, Prismatic Sphere of Creation, Obsidian Shards of Infinity, and Charcoal Marching Spiders.
- Artifact 3: Obfuscated Opulence
-2 Skin Mount Amulet Sockets (Located one on each hip) -+1 Perception OR +3 Geomancy and/or detecting and dealing with Spirits and the Occult, but not for Spell Casting (same effect as Dragon Tear). -Social groups are considered 1 larger or small in magnitude, whichever is of greater benefit, when being affected by the attuned Exalts charms/effects. Commitment: Implant (10 mote bonus, currently)
Charms
Each Ability or Attribute
Charms for that Ability/Attribute (include short description and page #)
Essence
Essence: #
Personal: #
Peripheral: #
Committed: #
Willpower
How much?
Virtues
Compassion:
Conviction:
Temperance:
Valor:
Limit Break
Describe your flaw and record here your limit
Equipment
List your stuff here, including combat stats if you have weapons
History
Give us at least two or three short paragraphs
Personality
Give at least one short paragraph
Merits and Flaws
Each Merit and Flaw
Describe the Merit/Flaw and it's cost