The Thief
The Path of the Thief
Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - i various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.
Benefits of the Path
- Thieves avoid or resist
- Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows,battleaxes or maces - see osric for a complete list].
- Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.
- Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.
These skills are:
- Pick Pockets:
- Open Locks:
- Detect/Remove Traps:
- Move Silently:
- Hide in Shadows:
- Hear noise:
- Climb:
- Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.
Thief HeroPath Degrees [under construction] Degree, then number of hero points needed. Additional benefits listed
- 1st Degree: 1 HP. All listed benefits above.
- 2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter].
- 3rd Degree: 6 HP.
- 4th Degree: 12 HP.
- 5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples.
- 6th Degree: 48 HP. +1/+5% to all resistances.
- 7th Degree: 96 HP. +1/+5% to all resistances.
- 8th Degree: 195HP.
- 9th Degree: +200 HP hereafter. Attains a holding. +1/+5% to all resistances.
- 10th Degree
- 11th Degree
- 12th Degree