The Fighter
The Fighters Heropath
The Fighters path is most commonly awakened under desperate circumstance, whether this is on a field of battle or defending a village from wolves. It is the path of those who deal with the mysteries and fortitudes of direct confrontation, dealing death for good cause or selfish gain.
- A beginning fighter has +2/10% on rolls to resist or avoid any magics or poisons affecting them, though this is +3/15% against breath-type attacks.
- They are at +5% with all weapons, 'proficient' with four weapons [ an additional +10%] and may choose to specialise in one weapon type , which costs an extra proficiency.
- Specialisation grants an additional +5% to its use and the ability to always do 2 extra points of damage.
- Fighters may use a specialised weapon to make another 'second strike' at their SR + DexSR [usually every other round].
- Fighters may 'double specialise' by paying three proficiencies for one weapon type. This allows them a further +5% skill and an additional +1 dam.
- They have a 'warriors edge' of 1d10, which can be used to negate [some of] the damage of any one attack when the player chooses to use it. This can be used once a day.
- Fighters can wear any kind of armour and ignore encumbrence effects with increasing skill [ignore 3 enc of armour initially]
As fighters progrees on their heropath, their facility with all weapons increases, as does their ability to further specialise, improve their resistance rolls and escape certain death by a whisker [more 'hero dice'].
Fighter HeroPath Degrees
Degree, then number of hero points needed. Additional benefits listed
- 1st Degree: 2 HP. All listed benefits above.
- 2nd Degree: 4 HP. +1 warriors edge [per level hereafter]. +5% with all weapons/shields [per level hereafter]
- 3rd Degree: 8 HP. +1 weapon proficiency [per two levels hereafter] +1/+5% to all resistances.
- 4th Degree: 16 HP.
- 5th Degree: 32 HP. +1 additional attack per 2 rounds [per four levels hereafter].+1/+5% to all resistances.
- 6th Degree: 64 HP. +1/+5% to all resistances.
- 7th Degree: 125 HP. +1/+5% to all resistances.
- 8th Degree: 250 HP.
- 9th Degree: +250 HP hereafter. Attains a holding. +1/+5% to all resistances.
- 10th Degree
- 11th Degree
- 12th Degree