Daedalus (One to Redeem Them)

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Profile

Character Name Player Name Career Path Ship's Role Rank Experience
Daedalus Sunhawk Explorator Enginseer Prime 5 17000/17000
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Special Unnatural Origin (False-Man) Tainted (Deviant Philosphy) Darkness (Dark Secret) Devotion (Loyalty) None
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
37 46 51 60 33 70(x2) 40 40 29 14+1d5 2 or 3 1d10+1d5 0

Skills

  • Strength: Intimidate +20
  • Intelligence: Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
    • Lore (Common): Machine Cult, Tech
    • Lore (Forbidden): Adeptus Mechanicus, Archeotech, Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
    • Lore (Lingustics): Explorator Binary, Low Gothic, Techna-Lingua
  • Perception: Awareness +20, Scrutiny +10, Search
  • Trades: Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer

Talents

  • Cybernetic: Binary Chatter, Electro Graft Use, Ferric Lure, Logis Implant, Luminen Charge, The Flesh is Weak 2
  • Mental: Foresight, Infused Knowledge
  • Physical: Heavy Weapon Training (Las)
  • Other: Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt, Enemy (Ecclesiarchy)

Traits

  • Stranger to the Cult:
    • -5 Fellowship vs. Ecclesiarchy
  • Mechanicus Implants:
    • Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
  • Role - Enginseer Prime:
    • +10 to Ship Action 'Emergency Repairs'
  • Unnatural Intelligence (x2):
    • Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.
  • Machine 2: