SoF Exalted/Example Characters
This page contains several completed characters to demonstrate the conclusion of the chargen process.
Heroic Mortals
Chotan
A former royal bodyguard from Tekasso in the Hundred Kingdoms.
CamPL: Heroic Mortal [Refresh: 5; Abilities: 27/4; Advantages: 6/3 +3 Expert; Expert and Heroic only]
Character Aspects
- Disgraced Former Royal Bodyguard
- To be free from past mistakes (Ambition/Motivation)
- Civilised hill tribesman (Background)
- Everyone has their place (Convictions/Virtues)
- Quick-tempered (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress:8]
Agility: 3; Endurance: 4; Perception: 3; Strength: 4
Mental [Stress:5]
Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3
Social [Stress:4]
Empathy: 2; Deception: 1; Persuasion: 2; Resources: 2
+ + +
Specialty Aspects
- Stalwart of the Shield Wall (Strength)
- Wanted in Tekasso (Persuasion)
- Trusty Axe (Resources)
- The Guild Got Me Out (Persuasion)
- No Scholar (Knowledge)
+ + +
Advantages (9 spent)
- Experienced [+2 Ability points; 2AP]
- Fearless [+2 to Willpower against fear; 1AP]
- Hard Style [+2WR unarmed; 1AP]
- Juggernaught [+2AR with Bulky armour; 2AP]
- Soft Style [+1 defense in melee; 1AP]
- Survivalist [+2 to find food/water; 1AP]
- Weapon Specialist: Axes [+1 to hit with axes; 1AP]
+ + +
Equipment
Lamellar armour, large shield, battleaxe, shortsword,
The Wren
A young thief working the underworld of Nexus.
CamPL: Experienced Heroic Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert and Heroic only]
Character Aspects
- Youthful Master Thief
- Become the most renowned house-breaker in Nexus (Ambition/Motivation)
- Grew up on the streets (Background)
- Everything has a price (Convictions/Virtues)
- More audacity than sense (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress:4]
Agility: 4; Endurance: 2; Perception: 3; Strength: 2
Mental [Stress:5]
Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2
Social [Stress:4]
Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1
+ + +
Specialty Aspects
- Innocent Face (Deception)
- Deadly Rivalry with Silken Red (Persuasion)
- Old Jusei's Lockpicks (Resources)
- Hraltos the Fence (Persuasion)
- "This is my last score, I swear" (Willpower)
+ + +
Advantages (12 spent)
- Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
- Deadly Grace [Use agility in place of Strength in melee; 1AP]
- Experienced [+2 Ability points; 2AP]
- Eye for Crime [+2 to Perception to notice crime being done; 1AP]
- Fast Talker [+2 to convince someone of what you say; 1AP]
- Fleet of Foot [+2 to run; 1AP]
- Hide in Plain Sight [+2 to hide in stationary position; 1AP]
- Locksplitter [+2 to pick locks/crack safes ;1AP]
- Shadow [+2 to sneak up on another person unseen; 1AP]
- Spatial Memory [+2 to recall info about place been before; 1AP]
- Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]
+ + +
Equipment
Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes
Miryah, I spend 30 minutes each monnrig in quite mediation and silence. I've been doing this for the last 7 years and my life has completely changed. I now know my power comes from within and no matter what obstacles come my way I can look within for the answers. I know this is the Truth that sets me free.
God-Blooded
Dragon Blooded
Tepet Avuka
CamPL: Dragon-Blooded/Immaculate [Refresh: 7; Abilities: 30/5; Advantages: 15/6 +3 Expert; All Advantages, Metro Class Super Power only(Through Immaculate Training).
Refresh: 5
Character Aspects
- Immaculate Monk of the Wyld Hunt
- Kill the Anathema Who Possessed His Brother (Ambition/Motivation)
- Black Sheep of House Tepet (Background)
- Rise Above It All (Convictions/Virtues)
- Simple Worldview (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress: 6]
Agility: 5; Endurance: 3; Perception: 4; Strength: 3
Mental [Stress: 6]
Craft: 0; Knowledge: 3; Reasoning: 3; Willpower: 3
Social [Stress: 3]
Deception: 2; Empathy: 2; Persuasion: 2; Resources: 1
Essence [Stress: 6]
Essence: 3
+ + +
Speciality Aspects
- Immaculate Conditioning (Agility)
- Anathema (Persuasion)
- Jade Panoply (Resources)
- Immaculate Order (Persuasion)
- Immaculately-Censored Education (Knowledge)
+ + +
Advantages(18 + 3APs from Refresh)
- Custom Stress Track [Essence Pool; 2 AP (Free)]
- Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
- Experienced [+1 to Agility, +1 to Essence, (+2 to Essence); 2 AP; 2 AP(Free)]
- Hard Style [Unarmed Attacks gain +2 WR; 1 AP]
- Quick Step [no penalty for moving before or after attack; 1 AP]
- Weapon Specialist: Thrown Weapons [+1 to attack rolls with chosen weapon group; 1 AP]
- Astral Perception [Pasiap's Humility and the Moment of Daana'd; Touch (+1); 2 AP]
- Augmented Movement [Air Attunement; Improved Speed (+1) Effortless (-1), Provided(+2), Triggers Anima Banner (-1); 2 AP(Free)]
- Echolocation [Air Dragon's Sight; Strenuous (+0); 1 AP]
- Imbue Weapon [Air Dragon's Touch; Lightning (P); 3 AP]
- Invisiblity [Air Dragon's Shroud; 3 AP]
- Power Attack, Pulse [Anima Flux; Aura (+1), Aura Only(-1), Effortless (+0), Conditional Trigger: Must have suffered Major Consequence on Essence Track (-2); 1 AP (Free)]
- Regeneration [Exalted Healing Rate; 2 AP(Free)]
- Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
- Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
- Super Agility [Air Dragon's Grace; 6 AP]
+ + +
Equipment
Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.
Immaculate Jade Panoply
Hearthstone Bracers (Jade)
Potency: 4
Bracers forged out of one of the types of Jade favored by the Dragon-Blooded. One of the bracers is fitted with a hearthstone setting, while the other is enchanted.
Effect: Jade Hearthstone Bracers grant their wearer the Enhanced Reflexes Power, a feature common to all Hearthstone Bracers. In addition, they provide a +2 bonus to Initiative. Hearthstone Bracers have a single hearthstone setting, and the benefits they provide can only be gained by the Terrestrial Exalted.
Power Item Breakdown:
Enhanced Reflexes (3 AP)
Potency Value: 3
Grace Under Fire (1 AP)
Potency Value: 1
Weakness (Powers only work for Dragon-Blooded)
Potency Value: -1
Total: 3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = 4
Infinite Jade Chakram
Potency: 6
Effect: The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.
Power Item Breakdown:
Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)
Potency Value: 6
Total: 6 (Highest Value) = 6
Solars
Radiant Fang
CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only.
Refresh: 8
Character Aspects
- Wandering Solar of the South
- Keep the Southern Tribes Free from Oppression (Ambition/Motivation)
- Warrior Who Was Fated to Die (Background)
- Never Back Down, From Enemies or Hard Choices (Convictions/Virtues)
- Foolhardy Contempt (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress: 10]
Agility: 3; Endurance: 5; Perception: 3; Strength: 5
Mental [Stress: 6]
Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3
Social [Stress: 5]
Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2
Essence [Stress: 8]
Essence: 3
+ + +
Speciality Aspects
- Terrifying Martial Prowess (Strength)
- The Guild (Persuasion)
- Host-Scattering Spear (Resources)
- Harmonious Jade (Persuasion)
- Terrible Liar (Deception)
+ + +
Advantages(22 of 23 spent)
- Custom Stress Track [Essence Pool; 2 AP (Free)]
- Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)]
- Fearless [+2 to rolls against fear; 1 AP]
- Lesser Manse [Placeholder; 1 AP]
- Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP]
- Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP]
- Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP]
- Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP]
- Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP]
- Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP]
- Power Defense [Solar Parry Charms; 2 AP)]
- Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP]
- Regeneration [Exalted Healing Rate; 2 AP(Free)]
- Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
- Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
- Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)]
+ + +
Equipment
Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent.
Host-Scattering Spear
Potency: 10
The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.
Effect: Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting.
Power Item Breakdown:
Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)
Potency Value: 2
Power Attack, Pulse (World-Class; 6 AP)
Potency Value: 7
Weapon Mastery (Master of the Spear (P))
Potency Increase: 2
Aspect Downgrade (Huge (P) to Large)
Potency Value: 2 (Attunement, Free)
WR Increase (+1 WR)
Potency Increase: 2(Magic Material, Free)
Functions as a long spear
Potency Increase: +0
Weakness (Hearthstone setting removal)
Potency Increase: -1
Total: 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = 10