DesertDragons\SesusNevem

From RPGnet
Revision as of 11:22, 14 July 2012 by 58.97.215.72 (talk)
Jump to: navigation, search


Back to Main Page


Name: Sesus Nevem Concept: Black Sheep of House Sesus/Sorcerer Motivation: To earn the respect of the Scarlet Empress herself

Intimacies:

I like my friends. They can count on me. I'm tired of Sesus and their incessant nagging. Rayne may be over me, but I'm not sure I'm over her.

Virtue: Conviction Flaw: Heart of Flint

Languages: Flametongue, High Realm (Native), Low Realm, Seatongue

Permanent Essence: 3 Essence Pool: 6

PDV: 2 MDV: 4 Soak: 1

Exaltation: Dragon-Blooded Aspect: Water Traits: Air 5, Earth 3, Fire 2, Water 5, Wood 1 Specialties: Occult 5, Investigation 6 Charms: Terrestrial Circle Sorcery, Occult (Excellent, Paced), Martial Arts (Multiple, Excellent), Investigation (Excellent) Fighting Style: Terrestrial Hero Form Backgrounds: Allies 2, Artifact 1, Contacts 2

Allies: Cynis Rayne, cousin through the Denerid line of House Sesus, ex-lover and a major player in the local Dragon-Blooded scene (Rank: 3, Magnitude: 3)

Artifact:

i) Dragon Tear Tiara (Artifact 1) Must spend one mote to activate for a scene. (-1 pt.) Awareness Rolls +1 (2 pts.) Astrology, Detect Spirits, Geomancy Rolls +1 (1 pt.)

ii) Divine Robes

Contacts:

i) An Exalted sorceress based in Chiaroscuro with whom Nevem has traded texts and theories before and who both owes and is owed favors (Major Contact, Field of Interest: Occult, Location: Chiaroscuro, but her Reach extends through the South-East)

ii) Sesus Hazzer, a Talonlord stationed in the Delzahn. (Major Contact, Field of Interest: Military threats/activities)


Health Levels: -0 -1 -1 -3 -3 Taken Out

Anima Effect: One mote allows the Exalt to move freely in or on water and provides Water Immunity (drowning) for a scene Anima Flux: At 5+ mote expenditure, a damaging elemental nimbus forms causing 1 Wound/Turn to others at touch range. Endowment: Harmonize anima with up to (Essence/2) other Terrestrial allies, allowing the use of their personal Charms. (1E/Scene)

XP Spent: 5 (to take Air from 4 to 5)