DesertDragons\SesusNevem
Name: Sesus Nevem
Concept: Black Sheep of House Sesus/Sorcerer
Motivation: To impress even the Scarlet Empress with a great secret/feat of sorcery
Intimacies:
I like my friends. They can count on me.
I'm tired of Sesus and their incessant nagging.
Rayne may be over me, but I'm not sure I'm over her.
Virtue: Conviction Flaw: Heart of Flint
Languages: Flametongue, High Realm (Native), Low Realm, Seatongue
Permanent Essence: 3
Essence Pool: 6
PDV: 2
MDV: 4
Soak: 1 (+1 when wearing armour) (+1 when wearing Divine Robes)
Exaltation: Dragon-Blooded Aspect: Water
Traits: Air 5, Earth 3, Fire 2, Water 5, Wood 1
Specialties: Occult 5, Investigation 6
Charms: Terrestrial Circle Sorcery, Occult (Excellent, Paced), Martial Arts (Multiple, Excellent), Investigation (Excellent)
Fighting Style: Terrestrial Hero Form
Backgrounds: Allies 2, Artifact 1, Artifact 2, Contacts 1
Allies: Cynis Rayne, cousin through the Denerid line of House Sesus, ex-lover and a major player in the local Dragon-Blooded scene (Rank: 3, Magnitude: 3)
Artifact:
i) Dragon Tear Tiara (Artifact 1) Must spend one mote to activate for a scene. (-1 pt.) Awareness Rolls +1 (2 pts.) Astrology, Detect Spirits, Geomancy Rolls +1 (1 pt.)
ii) Divine Robes (Artifact 2) Must spend one mote to activate for a scene. (-1 pt.) [Just for the bonus stunt die power. The other two qualities are inherent and "always on."] Never restrains the movement of its wearer. (1 pt.) Adds a bonus Stunt Die to Martial Arts attack rolls. (2 pts.) Provides one point of Soak. (2 pts.)
Contacts:
i) An Exalted sorceress based in Chiaroscuro with whom Nevem has traded texts and theories before and who both owes and is owed favors (Major Contact, Field of Interest: Occult, Location: Chiaroscuro, but her Reach extends through the South-East)
Equipment:
Light Armor (Chain Shirt - Soak+1)
Health Levels: -0 -1 -1 -3 -3 Taken Out
Anima Effect: One mote allows the Exalt to move freely in or on water and provides Water Immunity (drowning) for a scene
Anima Flux: At 5+ mote expenditure, a damaging elemental nimbus forms causing 1 Wound/Turn to others at touch range.
Endowment: Harmonize anima with up to (Essence/2) other Terrestrial allies, allowing the use of their personal Charms. (1E/Scene)
XP Spent: 5 (to take Air from 4 to 5)