Physical Description
Short and stringy for a dwarf. Fair skinned. Short, black hair and beard. Under normal circumstances, when he moves, it's unusually slow and deliberate.
Background/History
PERSONAL DATA
NAME/ALIAS: Albert Lundberg AKA Two-Face |
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Concept: Ex wagemage with a couple technical hobbies |
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METATYPE: Dwarf |
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AGE: 36 |
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SEX: Male |
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LIFESTYLE: Low |
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NOTORIETY: |
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TOTAL KARMA: |
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CURRENT KARMA: |
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STREET CRED: |
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PUBLIC AWARENESS: |
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ATTRIBUTES
PHYSICAL |
MENTAL |
SPECIAL |
DERIVED |
DERIVED
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BODY: 3 |
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CHARISMA: 1 |
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EDGE: 4 |
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CURRENT EDGE: |
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COMPOSURE: 7 |
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AGILITY: 1 (2) |
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INTUITION: 3 |
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ESSENCE: 5 |
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ASTRAL INIT: 6 |
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JUDGE INTENT: 4 |
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REACTION: 1 |
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LOGIC: 5 (7) |
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INITIATIVE: 4 |
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MATRIX INIT: 6 |
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LIFT/CARRY: 6 |
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STRENGTH: 3 |
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WILLPOWER: 6 |
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MAGIC/RES: 4 |
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INIT PASSES: 1 |
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MEMORY: 13 |
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BP
QUALITIES
QUALITY |
TYPE |
NOTES |
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Magician |
Positive |
Qabbalisitic Tradition (Drain: Logic+willpower), Possession Tradition |
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Focused Concentration |
Positive |
+1 die drain tests |
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Mentor Spirit: Snake (Serpent of Wisdom) |
Positive |
+2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests |
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Uncouth |
Negative |
Cannot default any social skills, double karma costs for learning or advancing social skills |
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Sensitive System |
Negative |
Double essence loss from cyberware, does not include bioware |
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BP
SKILLS
ACTIVE SKILLS |
KNOWLEDGE SKILLS
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SKILL NAME |
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RTG |
ATT |
SKILL NAME |
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RTG |
ATT
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Assensing |
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4 |
Intuition |
Architecture |
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2 |
Logic |
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Arcana |
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1 |
Logic |
Chemistry |
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1 |
Logic |
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Armorer |
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1 |
Logic |
Gambling |
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1 |
Intuition |
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Binding |
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6 |
Magic |
History |
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1 |
Logic |
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Counterspelling |
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1 |
Magic |
Magic Theory |
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6 |
Logic |
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Dodge |
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1 |
Reaction |
Magic Security Procedures |
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3 |
Logic |
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Demolitions |
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1 |
Logic |
Spell Design |
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2 |
Logic |
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Pistols |
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1 |
Agility |
UCAS Criminal Law |
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1 |
Logic |
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Spellcasting |
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4 |
Magic |
English (Language) |
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Native |
Intuition |
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Summoning |
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4 |
Magic |
Hebrew (Language) |
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4 |
Intuition |
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First Aid |
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1 |
Logic |
Latin (Language) |
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3 |
Intuition |
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Medicine |
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1 |
Logic |
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Cybertechnology |
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1 |
Logic |
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SKILL GROUPS |
SKILL GROUPS
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Biotech (First Aid, Medicine, Cybertechnology) |
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1 |
Logic |
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BP
CONTACTS
CONTACT NAME |
LOYALTY |
CONNECTION |
NOTES
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Cola (Talismonger) |
5 |
3 |
Works out of a shop north of UW. Long-time friend and met during Two-Face's Fuchi days. Started off as a business relationship but slowly grew closer as they kept going back and forth with favors.
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Paku Ikibaku |
2 |
3 |
Met Paku through Snarky, a PI killed during Crash 2.0. Got his rep by getting jobs through Paku after the crash.
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BP
BIOWARE/CYBERWARE/GENETECH
IMPLANT |
RATING |
ESSENCE |
NOTES
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Cerebral Booster (Alphaware) |
2 |
.32 |
+2 Logic
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Muscle Toner (Alphaware) |
1 |
.16 |
+1 Agility
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Platelet Factories |
1 |
.2 |
-1 Physical Damage (Minimum 1 point taken)
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Skillwires (Alphaware) |
2 |
.32 (.64) |
Up to Rating 2 Activesofts, up to 4 total Rating loaded
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COMBAT
RANGED WEAPON |
DAMAGE |
AP |
MODE |
RC |
AMMO |
MELEE WEAPON |
DAMAGE |
AP |
REACH
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Ruger Super Warhawk |
6P |
-2 |
SS |
0 |
9 Ex-Ex, 7 Regular |
Unarmed |
2S |
0 |
0
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ARMOR |
B/I |
NOTES
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Lined Coat |
6/4 |
Fire resistance 4, Nonconductive 3, -2 Conceal anything underneath
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COMMLINK/PROGRAMS
COMMLINK: |
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RESPONSE: |
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SIGNAL: |
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OPERATING SYSTEM: |
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FIREWALL: |
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SYSTEM: |
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Sony Emperor |
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2 |
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3 |
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Renraku Ichi |
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2 |
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2 |
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PROGRAM |
RATING |
NOTES |
PROGRAM |
RATING |
NOTES
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IDENTITIES/LICENSES
IDENTITY (SIN)/LICENSE TYPE |
RATING |
NOTES
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Logan Hargrove/Magic Consultant |
4 |
UCAS citizen. Seattle-based consultant for magical security, investigation, and design.
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OTHER EQUIPMENT
EQUIPMENT |
NOTES
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Toolkits |
Armorer
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Glasses (Rating 4) |
Low Light, Vision enhance (Rating 3), Image Link, Smartlink
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Earbuds (Rating 2) |
Audio Enhance (Rating 3), Select Sound Filter (Rating 2)
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Magical Lodge Supplies |
Rating 6
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Activesofts |
Ettiquette (Rating 2), Negotiation (Rating 1)
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Stimulant Patch (Rating 6) |
Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration
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Medkit (Rating 6) |
+rating dice to first aid rolls
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Power Focus (Rating 2) |
+rating to all tests involving the Magic Attribute
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Health Sustaining Focus (Rating 3) |
Sustain a Health spell of up to Force 3.
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Detection Sustaining Focus (Rating 3) |
Sustain a Detection spell of up to Force 3.
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MAGIC
SPELL NAME |
TYPE |
RANGE |
DURATION |
DRAIN |
NOTES
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Manabolt |
Mana |
LOS |
Instant |
F/2 |
Deals (Force+net hits) physical damage. Resist with will.
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Levitate |
Physical |
LOS |
Sustained |
F/2+1 |
Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body.
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Invisibility |
Mana |
LOS |
Sustained |
F/2 |
Target cannot be seen by people. Will test (Hits) to spot.
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Detect Life, Extended |
Mana, Active |
M*F*10m Area |
Sustained |
F/2+2 |
Detect all living within range.
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Combat Sense |
Mana, Active |
Touch |
Sustained |
F/2+2 |
Add (hits) dice to surprise and defending against ranged and melee attacks.
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Mind Probe |
Mana, Active |
M*F |
Sustained |
F/2+2 |
Probe target's mind, resisted with will.
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Detect Individual |
Mana, Active |
M*F*10m Area |
Sustained |
F/2+1 |
Detect known or previously met individual within range.
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Increase Charisma |
Physical |
Touch |
Sustained |
F/2-2 |
Improve Charisma by hits. Force must equal or exceed the initial charisma.
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