BD&D Fighter
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Fighter
Description: Fighters are experienced human warriors. They can be trained knights, barbarians from the wastes, swashbuckling pirates, unemployed mercenaries, or any other martial character you may wish to play. They are able to utilize all weapons and all armor in the game. Fighters are the toughest characters in combat with the best ability to hit foes, the best damage, and the best ability to absorb damage. Fighters with good Dexterity make excellent ranged characters, while those with high Charisma develop into exceptional leaders of hirelings and henchmen.
Prime Requiste: Their prime requisite ability is Strength. Fighters with a 13-15 Strength gain a +5% bonus to earned experience. Fighters with a 16-18 Strength gain a +10% bonus to earned experience. Likewise, Fighters with a 6-8 Strength suffer a -10% penalty to earned experience, and Fighters with a 3-5 Strength suffer a -20% penalty to earned experience.
Levels | Title | Experience Points | Hit Dice |
---|---|---|---|
1 | Veteran | 0 | 1d8 |
2 | Warrior | 2000 | 2d8 |
3 | Swordmaster | 4000 | 3d8 |
4 | Hero | 8000 | 4d8 |
5 | Swashbuckler | 16000 | 5d8 |
6 | Myrmidon | 32000 | 6d8 |
Saving Throws | |
---|---|
Poison or Death Ray | 12 |
Magic Wand | 13 |
Turn to Stone or Paralysis | 14 |
Dragon Breath | 15 |
Spells or Magic Staff | 16 |
To Hit Roll Needed | |||||||||||||
Armor Class of Foe | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
Levels 1 - 3 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
Levels 4 - 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Attribute adjustments: Fighters may lower Intelligence and/or Wisdom by 2 points to raise Strength by 1 point. This process may be repeated, though Intelligence and Wisdom may not be lowered below 9, and Strength cannot rise above 18. These adjustments may only be done at character creation.
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