Description: Fighters are experienced human warriors. They can be trained knights, barbarians from the wastes, swashbuckling pirates, unemployed mercenaries, or any other martial character you may wish to play. They are able to utilize all weapons and all armor in the game. Fighters are the toughest characters in combat with the best ability to hit foes, the best damage, and the best ability to absorb damage. Fighters with good Dexterity make excellent ranged characters, while those with high Charisma develop into exceptional leaders of hirelings and henchmen. Lost City Fighter.
Prime Requiste: Their prime requisite ability is Strength. Fighters with a 13-15 Strength gain a +5% bonus to earned experience. Fighters with a 16-18 Strength gain a +10% bonus to earned experience. Likewise, Fighters with a 6-8 Strength suffer a -10% penalty to earned experience, and Fighters with a 3-5 Strength suffer a -20% penalty to earned experience.
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Attribute adjustments: Fighters may lower Intelligence and/or Wisdom by 2 points to raise Strength by 1 point. This process may be repeated, though Intelligence and Wisdom may not be lowered below 9, and Strength cannot rise above 18. These adjustments may only be done at character creation.
Set Spear: Fighters are able to set a spear against a charging opponent. This attack happens just prior to the charger's attack, regardless of rolled initiative. The spear does double damage. Lance Attack: Mounted fighters employing a lance do double damage. Normal foes: Fighters receive a number of attacks per round against Normal foes (<= 1/2 Fighter's level) equal to the fighter's level. Morale: Heroes and higher force foes to make a morale check to face them. This is modified by the circumstances of the encounter.
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