Steelsheriff
The Steel Sheriff, PL8
Abilities Strength 10, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
POWERS Heart of Steam: Strength of Steel: Enhanced Strength 10 Alt: Steam Gun: Ranged Damage 8 Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone] (22 points) Body of Steel: Protection 10, Enhanced Dodge 6 Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal] Immunity 33 [Aging, Critical Hits, Fortitude Effects] Headlamps: Environment 1 [Bright Light, Cone] (This doesn't seem supported by the rules; environment is naturally a radius, and I want this to function as a directed beam. So I took it as a 1 point flaw, probably incorrectly.) (49 points) Full Head of Steam: Speed 4 Alt: Leaping 3 Alt: Power Lift: Power-Lifting 4 (6 points)
Advantages Improved Grab, Chokehold, Improved Initiative 5, Fast Grab, Improved Hold, Fearless, Interpose, Move-By Action, Diehard
Skills Athletics 4 (+14), Deception (+0), Expertise: Engineering 4 (+4), Insight 6 (+6), Intimidation 2 (+2), Investigation 8 (+8), Perception 8 (+8), Persuasion 4 (+4), Ranged Combat: Steam Gun 4 (+4), Stealth (+0)
Offense Initiative +20 Steam Gun +8, Damage 8 Punch +6, Damage 10 Grab +6
Defense Dodge 6, Parry 6 Toughness 10 (Def Roll 0), Fortitude --, Will 10
Power Points Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120
Complications Motivation -- Justice. The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.