The Great Castlemourn Campaign Magic
Mana
A magician's personal mana is equal to the sum of their Sight and Crown Tongue skill ranks divided by 6.
Additionally every location has ambient mana which any magician can tap into. This requires a Geomantic Lore test so the first thing a wise magician does upon entering an area is attune themselves to the ambient mana of that area.
Ambient Mana
- 1d6: City
- 2d6: Town, village, farmed field, orchard
- 3d6: scrub wood, seasonal grazing
- 4d6: wild areas not traversed by people, graveyards
- 5d6: low level magical place
- 6d6+: high level magical place
Magical places often have additional mana for specific Talents. These ratings are guidelines and specific places may have more or less ambient mana. It is even possible for a place to have zero or even negative mana as well. These magical dead zones are rare and nearly always dangerous.
Casting Spells
Gather dice due to personal and ambient mana and roll them against the mana cost of the spell. If the roll exceeds the needed amount you may increase its duration as shown in the table or increase its base effect as noted in the spell description.
Duration | 1 hour | 6 hours | 1 day | 1 week | 1 month | 1 season | 1 year | 5 years | 25 years | Lifetime |
Cost | 0 | 2 | 4 | 6 | 8 | 10 | 15 | 20 | 25 | 30 |
Spells
Talent | Cost | Talent | Cost | Talent | Cost | Talent | Cost |
Animal Friend | Demonize | Healing | Summon Creature | ||||
Understand Animal | 4 | By Type | Improve Aid | 5 | By Type | varies | |
Talk To Animal | 8 | Improve Care | 5 | ||||
Summon Animal | 15 | Dispel | Heal Fast | 15 | Travel | ||
Command Animal | 25 | End Effect | Effect | Treat Disease | 18 | Swiftfoot | 5 |
Counterspell | Effect | Draw Wound | 3/1d6 | Swifthoof | 10 | ||
Banish | Instant Heal | 5/1d6 | Footrun | 10 | |||
Turn (Creature Type) | varies | Divination | Footfly | 15 | |||
Banish (Creature type) | varies | Augury | 10 | Necromancy | Open Ley Line | 15 | |
Divination | 18 | Oracle | 10 | Dimension Door | 25 | ||
Blessing | Commune with God | 25 | Command Corpse | 15 | Teleport | 50 | |
Attention | 3 | Animate Corpse | 30 | ||||
Enhance Blessing | 5 | Divine Miracle | Raise Graveyard | 55 | Weather Control | ||
Good Luck | 8 | Intercession | 10 | Change Weather | 5+ | ||
Fertility | 12 | Intervention | 25 | Protect | Nice Weather | 12 | |
Bless Village | 15 | Miracle | 55 | Ward Person | varies | Good Rain | 50 |
Remove Curse | varies | Ward Place | varies | Call Storm | 18 | ||
To Victory | 15 | Offensive Ward | varies | ||||
Emotion | Trap Object | varies | |||||
Control Creature | Slumber | 10 | Ward vs Creature | varies | |||
By Type | varies | Name of The Seven | 15 | ||||
Inflame Passion | 15 | Sacred Space | |||||
Curse | Charm | 15 | Magic Circle | 4+ | |||
Clumsy | 8 | Suggestion | 15 | ||||
Dim Sight | 9 | Fascinate | 15 | Shapeshift | |||
Blight | 10 | Create Passion | 25 | By Creature | 10+ | ||
Infertility | 12 | Dominate | 25 | ||||
Wither Field | 25 | ||||||
Lampoon | 25 | Glamour | |||||
Age | 35 | ||||||