Karnak 2e
Karnak, PL 11
Str 22 (+6), Dex 28 (+9), Con 22 (+6), Int 18 (+4), Wis 22 (+6), Cha 10 (+0)
Skills: Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)
Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Low-Profile, Power Attack, Stunning Attack, Teamwork 2, Trance
Powers:
- Drain Toughness 10 (Extra: Perception Range, Flaws: Full Action, Limited to Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10)
- Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
- Speed 2 (25 MPH)
- Super-Strength 1 (Heavy Load: 1040 lbs)
Combat: Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13
Saves: Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8
Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166