Navigatrix Primus Zero Six
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Background
Stats
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Zero Six | Silent Wayfarer | Navigator | Awesome Person | 1 | 5700 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Forge World | Unnatural Origins | Tainted | Darkness | Fear | A Long And Glorious History |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 30 | 25 | 51 | 40 | 50 | 51 | 51 | 19 | 16 | 3 | 33 | 1 |
Skills
Awareness (Per)
Common Lore (Navis Nobilite) (Int)
Deceive (Fel)
Forbidden Lore (Navigators, Warp) (Int)
Literacy (Int)
Navigation (Stellar, Warp) (Int)
Psyniscience (Per)
Scholastic Lore (Astromancy) (Int)
Scrutiny (Per)
Speak Language (High Gothic, Low Gothic) (Int)
Trade (Astrographer) (Int)
Talents
- Pistol Weapon Training (Universal)
- Gain proficiency with a group of pistol weapons (in this case, all except exotic pistols).
- Navigator
- The Explorer possesses the Navigator gene.
- Paranoia
- The Explorer is alert for danger (+2 Init, may test Perception (Awareness/Scrutiny) to detect danger)
- Peer (Mutants, The Insane)
- Gain +10 bonus on Fel Tests to interact with indicated organisation(s).
- Technical Knock
- Un-jam a gun as Half Action.
Traits
- Unnatural Intelligence (x2)
- Double Six's Intelligence Bonus.
- Unnatural Agility (x2)
- Double Six's Agility Bonus.
Combat Stats
- Initiative Bonus: +10
- Movement: 4/8/12/24
- Wounds: 16
- TB: 4
- Armor: 4 Arms, Body, and Legs
- Dodge: 40%
- Parry: 20%
Equipment
Bionics
- GC Cortex Implants
- Cortical augmentations, with special interfacing for the Navigatus Command Throne.
- These grant Unnatural Intelligence (x2), +10 on all Logic, Scholastic Lore and Literacy tests.
- Cortical augmentations, with special interfacing for the Navigatus Command Throne.
Weapons
- Best Craftsmanship hellpistol
- When you have to zap a Chaos Space Marine, accept no substitute, unless it has Gauss in the name.
- Pistol, 30m range, S/2/-, 1d10+3 E Pen 7, Clip 40, Reload 2 Full, Wt 4 kg, never jams (fat fucking lot of use Technical Knock is here, eh?!).
- When you have to zap a Chaos Space Marine, accept no substitute, unless it has Gauss in the name.
- Best Craftsmanship metal staff
- Looks suspiciously like a xeno artifact, but has no power. Have a charlatan fob it off on a rube.
- Melee, 1d10+3 I Pen 0, Balanced, Primitive, Wt 3 kg
- Looks suspiciously like a xeno artifact, but has no power. Have a charlatan fob it off on a rube.
Armour
- Best Craftsmanship xeno-mesh armor
- Provide 4 AP to the Arms, Body and Legs
- It feels like you're wearing nothing at all (nothing at all)...
- Provide 4 AP to the Arms, Body and Legs
Other Equipment
Emperor’s tarot deck
Silk headscarf
Nobilite robes
Charm
Micro-bead
Experience
XXX - Advanced Purchased
YYY - Awarded on Y Date