WoA Jochi
Rank
- Human Explorer 4
- XP: 8,000 / 16,000
- Alignment Neutral
- Henchman of Qutai
Attributes
- STR 12 (0)
- INT 10 (0)
- WIS 9 (0)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 12 (0)
Skills
- Languages
- Common
- General Proficiencies
- Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
- Class Proficiencies
- Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
- Animal Reflexes (+1 to surprise)
- Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
- Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
- Precise Shooting (may fire into melee at -2 on the attack throw)
- Fighting Style: Ranged (+1 to ranged attack throws)
Combat
- AC 6 (chain + shield + dex)
- HP 18/18
- Movement Rate 90' explore / 30' combat
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword + 1 -- 7+ for 1d6+1
- Primary Ranged Attack: Longbow -- 5+ for 1d6+2
- Saves:
- Petrification & Paralysis 13
- Poison & Death 12
- Blast & Breath 14
- Staves & Wands 14
- Spells 15
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Sword +1
- Silver Dagger
- Masterwork Recurve Bow
- Quiver 20 arrows
- Shield
- Chain armor
- Warhorse (Light)
- Leather barding
- Saddle and tack (war)
- Saddle bags
- Backpack
- Blanket
- Military oil
- Grappling hook
- Rope
- Hammer and spikes
- Pouch
- Iron rations
- Tent
- Torches
- Tinder box
- Sacks (2)
- Waterskin
- Masterwork weapons gain one of the following qualities for a base cost of 500 gp: +1 to hit, +1 to damage, +20/40/80' (ranged weapons only), +2 to Saves (such as from Sundering or other applicable effects. Qualities can be stacked, but not in a linear cost. Each additional quality adds 250 gp to the cost. Therefore, a masterwork sword with a +1 to hit and +1 to damage would cost 1250 gp, as opposed to 1000.
- Masterwork armor can be purchased with the following qualities, each at a cost of 750 gp: +1 to AC (note that this quality adds to the encumbrance of the suit), -1 to encumbrance (minimum 1 stone), +3 to Saves. As with masterwork weapons, qualities can be stacked, with an additional 500 gp added to the cost per quality. Therefore, a suit of plate that has a +1 to AC and a -1 to AC would cost 2000 gp, and would be as encumbering as a normal suit of plate.