List of Forked Lightning PCs
Blacklight
F: | +4 | (GD) |
---|---|---|
A: | +4 | (GD) |
S: | +4 | (GD) |
E: | +4 | (GD) |
R: | +4 | (GD) |
I: | +5 | (EX) |
P: | +7 | (IN) |
Res: | +3 | (TY) |
Pop: | +0 | (NL) |
Health: | 16 | |
Karma: | 16 |
KNOWN POWERS
Telepathy: IN
• Mental Attack: IN (→ 2 areas)
• Mind Control: IN; limited to one target.
• Image Projection: IN
Telekinesis: IN control, EX strength
Ethereal Form: Starting Karma is "Health" for personal damage, but can only be directly attacked by psychic or magical powers.
Equipment:
Disruptor Pistol: EX electrical, stunning, or nullifier(electronics) attacks (→ 5 areas)
Proxy Body: Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance.
Talents: Law Enforcement
Darkwing
F: | +6 | (RM) |
---|---|---|
A: | +6 | (RM) |
S: | +6 | (RM) |
E: | +6 | (RM) |
R: | +3 | (TY) |
I: | +4 | (GD) |
P: | +3 | (TY) |
Res: | +3 | (TY) |
Pop: | +3 | (TY) |
Health: | 24 | |
Karma: | 10 |
KNOWN POWERS
Flight: GD (8 areas)
Equipment:
Body Armor: EX defense v. physical & electricity
Ultravision Lenses: EX
Bracers: AM material; RM edged damage
• Electric Bolts: IN (→ 2 areas)
Utility Belt: Contains 4 "birdarangs" (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).
Talents: Martial Arts A,E; Military
Iron Mike
F: | +6 | (RM) |
---|---|---|
A: | +5 | (EX) |
S: | +7 | (IN) |
E: | +7 | (IN) |
R: | +3 | (TY) |
I: | +4 | (GD) |
P: | +4 | (GD) |
Res: | +3 | (TY) |
Pop: | +0 | (NL) |
Health: | 24 | |
Karma: | 11 |
KNOWN POWERS
Body Armor: RM
Equipment:
Ascension Armor: RM material, EX defense
• Jumpjets: FB airspeed (2 areas), or +1 land speed
• Protected Senses: GD
Ultrasonic Resonance Armanent Array: EX material. Does EX force damage or IN stunning (→ 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.
Talents: Guns, Martial Arts B & E, Resist Domination, Tumbling
Ohm
F: | +5 | (EX) |
---|---|---|
A: | +3 | (TY) |
S: | +4 | (GD) |
E: | +5 | (EX) |
R: | +2 | (PR) |
I: | +3 | (TY) |
P: | +3 | (TY) |
Res: | +2 | (PR) |
Pop: | +0 | (NL) |
Health: | 17 | |
Karma: | 8 |
KNOWN POWERS
Material Duplication: UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.
Equipment:
Powercell Armor: IN material; RM defense. Contains hidden sample of AM material for 'absorbing'.
• Energy Detection: EX
• Battery: EX material; IN electricity (5 areas)
• Magnets: RM material; EX magnetism (1 area), GD Electrical Control
• Rocket: EX (10 areas)
Talents: Blunt Weapons, Martial Arts B, Streetwise
Poppet
F: | +4 | (GD) |
---|---|---|
A: | +4 | (GD) |
S: | +3 | (TY) |
E: | +5 | (EX) |
R: | +3 | (TY) |
I: | +4 | (GD) |
P: | +5 | (EX) |
Res: | +6 | (RM) |
Pop: | +0 | (NL) |
Health: | 16 | |
Karma: | 12 |
KNOWN POWERS
Telekinesis: MN "agility", RM "strength"
• Disruption: RM damage
• Body Armor: GD
• Flight: FB (2 areas)
Talents: Artist (Fashion); Crime; Language (Romanian)
Professor Arcane
F: | +4 | (EX) |
---|---|---|
A: | +4 | (GD) |
S: | +4 | (GD) |
E: | +5 | (EX) |
R: | +5 | (EX) |
I: | +5 | (EX) |
P: | +6 | (RM) |
Res: | +5 | (EX) |
Pop: | +0 | (NL) |
Health: | 18 | |
Karma: | 16 |
KNOWN POWERS
Light Generation: RM
• Illusion-Casting: RM
• Hypnosis: RM
• Light Solidification: RM
Resistance (Gas): MN
Flight: TY (6 areas)
Equipment: Gas Spray: AM knock-out
Talents: Engineering, Robotics, Holography, Occult Lore
Pulse
F: | +4 | (GD) |
---|---|---|
A: | +7 | (IN) |
S: | +4 | (GD) |
E: | +6 | (RM) |
R: | +3 | (TY) |
I: | +3 | (TY) |
P: | +3 | (TY) |
Res: | +3 | (TY) |
Pop: | +0 | (NL) |
Health: | 21 | |
Karma: | 9 |
KNOWN POWERS
Spinning: +3 to Escape FEATs, EX landspeed (5 areas)
• Cyclone (Force Field): RM defense v. physical and missiles
• Flight: GD (8 areas)
• Wind Blasts: RM damage (→ 8 areas, or all within 1 area).
Equipment:
Battlesuit: EX defense; telemetry visor provides +1 Intuition (GD). Kinetic capacitors generate a GD rank blinding attack, and creates 3 charges to use the following powers:
• Force Bolts: AM (or RM to all within 1 area)
• Rocket: GD (8 areas)
• Strength Boost: RM
Talents: Wrestling; Driving; Performance (skating, circus, pro wrestling)
Skyscraper
F: | +4 | (GD) |
---|---|---|
A: | +4 | (GD) |
S: | +3 | (TY) |
E: | +5 | (EX) |
R: | +5 | (EX) |
I: | +3 | (TY) |
P: | +2 | (PR) |
Res: | +3 | (TY) |
Pop: | +0 | (NL) |
Health: | 16 (24) | |
Karma: | 10 |
KNOWN POWERS
Growth: AM
Shrinking: IN
Equipment: Electric Blasters: RM (→3 areas)
Talents: Electronics, Engineering, Repair/Tinker