Areth
Areth
A character in the Wilderlands Hex Crawl IV B/X Campaign.
Areth
- Neutral Elf 3 (Swordmaster-Conjuror)
- XP: 15000/16000 (+10% Bonus) Areth XP Log
- Backstory:
Attributes
- STR 15 (+1 to-hit, damage & open doors)
- INT 16 (+2 languages)
- WIS 10
- DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
- CON 15 (+1 hp/HD)
- CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)
Combat
- HP: 21/21
- AC: 4 (Chain Mail Base AC 5, -1 Dex)
- Attacks:
- Sword +1 <+2 To Hit> 1d8+2
- Dagger <+1 To Hit> 1d4 (Range 10/20/30) +1 Dam melee only
- Movement: 90/30/90
- Saves:
- Death Ray or Poison 12
- Magic Wands 13
- Paralyzation or Petrification 13
- Dragon Breath 15
- Rod, Stave, or Spell 15
Racial Abilities
- Infravision, 60'
- Find secret/hidden doors, 2 in 6
- Immune to ghoul paralysis
Languages
Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon
Spells Memorized
- First Level (2): Charm Person, Sleep
- Second Level (1): Continual Light
Spellbook
- First Level:
- Charm Person
- Detect Magic
- Floating Disc
- Hold Portal
- Light (reversible)
- Magic Missile
- Protection from Evil
- Read Languages
- Read Magic
- Shield
- Sleep
- Ventriloquism
- Second Level:
- Continual Light
Equipment
- Armor/Weapons:
- Chain Mail Armor (400cn)
- Sword +1 (60cn)
- Dagger (10cn)
- Gear:
- Backpack (80cn)
- Oil Flasks - 5
- Tinder Box
- Lg Sacks - 2
- Sm Sacks - 2
- Iron Rations - 2 weeks
- Waterskins- 2
- Treasure:
- Coin: 21gp
- Gems: