WoA Mayaz
Rank
- Cerves 5
- XP: 29813/30400
- 9 (OOC 1147)
- 871 (OOC 1241)
- 50 (OOC2 11)
- 45 (OOC2 13)
- 71 (OOC2 427)
- 1536 (OOC2 499)
- 137 (OOC 779)
- 50 (OOC2 798)
- 100 (OOC2 969)
- 160 (OOC2 981)
- 120 (OOC2 993)
- 308 (OOC2 1134)
- 909 (OOC2 1280)
- 53 (OOC2 1387)
- 1880 (OOC2 1723)
- 550 (OOC2 2002)
- 169 (OOC3 228)
- 147 (OOC3 361)
- 64 (OOC3 466)
- 125 (OOC3 529)
- 779 (OOC3 561)
- 397 (Logistics 215)
- 2273 (OOC3 746)
- 170 (OOC3 1404)
- 141 (OOC3 1471)
- 250 (OOC3 1621)
- 464 (OOC3 1665)
- 1490 (OOC3 1692)
- 72 (OOC3 1868)
- 370 (OOC3 2150)
- 3645 (OOC3 2740)
- 518 (OOC 3189)
- 3,333 (OOC3 3345)
- 1575 (Tracking 54)
- 4464+316 (Tracking 58)
- 2202 (Logistics 636)
- Alignment: Neutral
- Age: 19
- Henchman to Xallijk
- Mayaz is a young cerves exiled into the world because her tribe became too numerous
Attributes
- STR 13 (+1)
- INT 9 (+0)
- WIS 13 (+1)
- DEX 9 (+0)
- CON 7 (-1)
- CHA 9 (+0)
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Class Proficiencies
- Naturalism (Grasslands)
- Swashbuckling
- Class Abilities
- Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
- Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
- Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
- Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
- Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.
Combat
- AC 4
- HP 15
- Movement Rate 150'/50'
- Initiative Modifier +0
- Attacks
- Spear 9+ (1d6+1)
- Black stone dagger 9+ (1d4+1)
- Saves: (+1 if source is a spell or magic item)
- Petrification & Paralysis 13+
- Poison & Death 13+
- Blast & Breath 16+
- Staves & Wands 14+
- Spells 15+
Equipment
Personal Encumbrance (3 stone -- AC 3, 4 items)
- Black stone dagger
- Spear
- Shield
- Waterskin
- Bedroll
- Leather armor
A shield bearing the crest of a rampant lion before a crescent moon. The shields are beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shields are masterwork and only count as 2 items instead of a single stone.
The sword is masterwork and grants a non-magical +1 bonus to the attack throw. It's made of some unknown metal that reflects light like mother-of-pearl.
- 1105 gp, 8 sp, 5 cp
- 251 gp, 8 sp, 1 cp
- 820 gp
- 1607.68 gp
Property:
- 5 acres of farmland by the river on the outskirts of Hob. (Paid 100 gp)