Log of Completed Work on Wolf Keep

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The Wilderlands of Absalom


  • As of 8.14
  • Wolf Keep needs a total of 10,000 gp worth of work done before it becomes fully functional.
    • 2500 carpentry labor-2116/2500
      • 2500 gp worth of lumber-2500/2500
    • 2500 masonry labor-2121/2500
      • 2500 gp worth of stone-2500/2500

Workers Rebuilding the Keep

  • One engineer (250 gp/month)
  • One master carpenter (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
    • Two journeymen carpenters (30 gp/month, total of 60/month)
      • Four apprentice carpenters (15 gp/month, total of 60/month)
  • One master carpenter (30 gp/month)
    • Two journeymen carpenters (60 gp/month)
      • Four apprentice carpenters (60 gp/month)
  • One master carpenter (30 gp/month)
    • Two journeymen carpenters (60 gp/month)
      • Four apprentice carpenters (60 gp/month)
        • 15 skilled laborers (6 gp/month, total of 18/month)
        • 15 unskilled laborers (3 gp/month, total of 21/month)


  • One master mason (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
    • Two journeymen masons (30 gp/month, total of 60/month)
      • Four apprentice masons (15 gp/month, total of 45/month)
  • One master mason (30 gp/month)
    • Two journeymen masons (60 gp/month)
      • Four apprentice masons (60 gp/month)
  • One master mason (30 gp/month)
    • Two journeymen masons (60 gp/month)
      • Four apprentice masons (60 gp/month)
        • 15 skilled laborers (6 gp/month, total of 18/month)
        • 15 unskilled laborers (3 gp/month, total of 21/month)

Workers Fixing the Basement

  • One master mason (40 gp/month)
    • Two journeymen masons (total of 60/month)
    • Four apprentice masons (total of 45/month)