The Wilderlands of Absalom
- Acrobatics - Karag, Ishka, Tlilth, Yszal
- Alchemy - Nathet x3, Hira
- Alertness - Pantera, Ishka
- Animal Husbandry - Hosfai
- Bargaining - Jeffed
- Battlefield Prowess - Harn
- Beast Friendship - Hira
- Caving - Ishka
- Collegiate Wizardry - Anvan
- Combat Trickery (Disarm) - Karag
- Combat Trickery (Overrun) - Tlilith, Yszal
- Command - Harn, Tlilith
- Diplomacy - Rabanus, Hira
- Dungeon Bashing - Yszal
- Elementalism - Anvan
- Engineering - Xallijk, Tlilith
- Healing - Hira x3, Hanston x2
- Knowledge (Architecture) - Tlilith
- Knowledge (Geography) - P'zev
- Knowledge (Geology) - P'zev
- Knowledge (History) - P'zev x2
- Land Surveying - Xallijk
- Lay on Hands - Hanston, Hira
- Leadership - Xallijk, Harn x2
- Lip-Reading - Karag, Ishka, Finore the Crow
- Magical Engineering - P'zev, Xallijk
- Manual of Arms - Harn, Jeffed x2, Yszal
- Military Strategy - Hosfai
- Mapping - Karag
- Mimicry - Anvan x2
- Mystic Aura - Rabanus
- Navigation - Pantera, Hosfai, Finore the Crow
- Precise Shooting - Tlilith
- Prophecy - Hanston, Finore the Crow
- Seafaring - Karag x2
- Seduction - Rabanus
- Sensing Power - Finore the Crow
- Skulking - Ishka
- Survival - Hosfai
- Theology - Xallijk
- Tracking - Anbet x3, Finore the Crow
- Trap Finding - Ishka
- Trapping - Ishka, Yszal